Chaff (Vivimancer 1), with henchman/carrier Conch (Calmonari 1),
Fiona (Musketeer 1)
Morg the Sailorman (Fighter 1)
While Orm recovered from his near-death encounter with the sea urchins, Azimer, Gormus and Villlius decided it best to stay out of the caves until the party was at full strength. Chaff (with Conch) and Fiona were not so sure, and wanted to head back right away. An attitude encouraged by Captain Thorgrim, who was still looking for a big treasure to pay his crew. He even agreed to send along one of his sailors as extra help; Morg was a bit dim, and wheezed when he breathed, but knew how to handle a spear. So the four were transshipped back to the beach, and delved once more into the caves.
With lamp lit, they reached the first chamber to find a trio of shell-men poking through tide pools. Couch sent thoughts of peace and happiness to the aquatic humanoids, and they seemed content to ignore the party and keep on with whatever they were doing. As the party skirted around them, Chaff could see from his perch atop Conch that the creatures were hunting for crabs and shellfish in the pools. After some discussion, the party decided to take the as yet unexplored exit on the west side of the entry cave, on the assumption that it would meet up with the previously explored route. This proved to be the case, and after a little while the party found themselves staring into the site of the great sea urchin massacre. They saw no sign of living urchins, and noted that only the shells of those they'd slaughtered remained; the meat was missing. Passing through the room to an exit on the opposite side, they found themselves in a similar chamber, but with a pile of black sand in the middle of the floor. Keeping back in the tunnel, Chaff cast a cantrip to brush away a little sand, revealing a few round white objects. Intrigued, Chaff tried to convince Morg to go brush away the rest of the sand. The sailor wasn't about to volunteer, so the diminutive spell caster ordered his henchman Conch into the room instead. The calmonari had no problem with this, and using a spade, uncovered a pile of 15-20 of these small objects. Close examination and dissection revealed that they were eggs, giant sea urchin eggs to be exact. Not sure what kind of urchin-vengeance might be called down upon them if they disturbed the eggs any more, they choose to leave them as they were and continue on their way.
Before descending the shaft, Fiona decided to investigate the colored globes, Said investigation involved poking the yellow-green one with the end of her musket. As soon as she disturbed it, the globe opened at the top and shot a burst of gas in her face. The musketeer started to cough and wretch, and within moments was dead on the floor. Intrigued, Chaff poked at the rest with the 10' pole, and each released a shot of gas which started to drift throughout the room. Chaff, Conch and Morg wisely retreated to wait until the gas dissipated. Just as it had thinned out enough to (presumably) safely re-enter the room, they were surprised by a trio of skeletons coming up behind them. A fierce battle ensued. Conch absorbed most of the hits, while Chaff pounded on skeletal skulls from his perch on the calmonari's back. Morg, however, saved the day by laying about with his spear, eventually turning all three into shattered piles of bone. Taking a few moments to recover, the remaining three adventurers headed to the shaft. Spikes were pounded in, ropes attached, and Morg sent down with a lantern. After about 50' he hit bottom, and shouted up that a tunnel led off to the east. Leaving Fiona's corpse behind (figuring they would loot/recover it latter), Chaff and Conch followed the sailor-man down the shaft.
TOTAL XP: 314
GAINS: 3 skeletons destroyed
LOSSES: Fiona the musketeer, Morg the sailor-man