Rodrigo (Swashbuckler 5), with henchman Corvus (Fighter 3)Chaff (Vivimancer 5), with familiar Pretty Bird and Riding Dog Puppy Whuppy
Awg Wahmn (Calmonari 5)
Kwinsea (Aquamancer 5), with familiar Hermes and henchman Jaz (Elf 2)
Pahu-Mahu (Thief 4)
Once aboard ship, the party had Lynessa and the crew prepare to get under way immediately; just in case someone on the island noted the dead god-snake and wanted to do something about it. When it came to determining where to go, Awg was quite adamant that the party should forget about returning to the ruins of Mandro-Shanti. He waved his treasure map around and insisted they look for island with the boats of gold instead. No one could see any reason to argue, so Lynessa turned the "Purple Haze" closed hauled to the wind and head north-west. After a few hours sailing, land appeared on the horizon. Getting closer, it proved to be a few small islands. Most were jungle covered with no discernible features from offshore, while one consisted of a rocky peak surrounded man-tall razor grass. A smattering of bare rocks rounded out the mini-archipelago. Consulting Awg's map, they found that none of the islands appeared to match, so Lynessa was ordered to circumnavigate the islands and then strike out to the east. As the "Purple Haze" rounded the islands and passed the open sounds between them, the party and crew were treated to the sight of a battle underway between two lots of native warriors in dugout canoes. Deciding it best to not get involved, they instead watched the seemingly mostly ceremonial fight under they passed out of view.
Pushing on, it was a approaching dark when the party finally emerged into a clearing and first laid eyes on the so called 'boats of gold'. There was no gold to be seen. Instead, emerging from the jungle were the prows of three stone ships, each about the size of the "Purple Haze". A closer look showed they were built of stone block rather than somehow magically transformed from wooden ships. Two still had massive stone sails towering above the decks, while the sail on the eastern-most ship had fallen into rubble. In front of each ship stood a statue. From west to east these were: an octopus headed humanoid, a humanoid shark monster, and a boar headed man. In front of the shark-man were three poles driven upright into the ground; it looked as if someone or something had been lashed to them fairly recently. Pahu scouted toward the centre ship and noted signs of footprints entering an opening in the stone prow. By now it was almost completely dark, so the party decided to scramble up to the deck of the octopus-man ship and camp for the night.
Nothing untoward interrupted their rest, and in the morning the party continued their exploration of the ships. Each had an opening in the prow, accessible at the end of a short earthen ramp. Before deciding which to tackle first, they peered into each opening. The western ship contained a stone alter with a verdigris-stained copper door beyond. In the second ship was another alter and more doors, plus piles of bones stacked around. In the third there was once more an alter, plus a couple of smashed and fallen statues. Closer examination revealed pits dug in the floor, some flagstones marked with 'X', and what appeared to be triggered and broken spear traps lining the walls. Beyond there was no doors, as the fallen stone sail had smashed the mid-section of the ship into rubble.
With little to differentiate the three, the party decided to go back to the first, westernmost ship and investigate. After first checking the entrance for traps, Pahu headed for the door. It was only copper sheathed, and was decorated with a spiral of rivets. Awg, Kwinsea and Jaz observed a similar spiral groove carved into the otherwise plain stone alter, with signs of what may have been old blood as well. Chaff, Rodrigo and Corvus checked out the wall, finding them caved with heraldic and stylized sea creatures. Scattered along the base was a mess of broken leather, wood and bronze shields. Jaz grabbed the one which appeared to be in the best shape; a copper sheathed wooden shield with concentric red circles on the front.