"No
dwarves are known to dwell within the confines of the Forest of Wyrd. Instead
there is a race known to men as the wood gnome. Short and wiry, with rough skin
the color and texture of bark, the wood gnome appears to be hewn of the very
trees he dwells among. Rather than masters of rock and stone, the wood gnome
speaks the language of wood and earth. Generally reclusive and solitary, it is
rare to encounter more than one at a time, and only adults have ever been seen. It is likewise unusual for
them to stray far from their forest home, but some will involve themselves in
the affairs of men and are known to be stalwart foes of Chaos and the Dark
Fey."
SPECIAL ABILITIES & RESTRICTIONS
At Home Among the Boughs and Boles:
The wood gnome is at
home among the trees, and as such has a higher initial Bushcraft skill than others when in any
forested terrain. This skill level also increases as the character increases in level.
Short of Stature:
Due to their small
size, Wood gnomes may not use Great Weapons.
Enchantment of Root and Earth:
Wood gnomes may cast
spells which draw upon the deep enchantment of the Forest of Wyrd:
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Detect Snares and Pits
|
Barkskin
|
Hold Animal
|
Hold Vegetation/Fungus
|
Detect Poison *
|
Charm Mammal
|
Neutralize Poison
|
Passplant
|
Divine Weather
|
Feign Death
|
Plant Growth
|
Repel Vermin
|
Entangle
|
Find Plant
|
Snare
|
Speak with Plants
|
Invisibility to Animal
|
Reflecting Pool *
|
Tree Shape
|
Summon Animal I
|
Locate Creature
|
Slow Poison *
|
Spike Growth *
|
Summon Sylvan Beings
|
Pass Without Trace
|
Stumble
|
||
Speak with Animals
|
Warp Wood
|
||
Level 5
|
Level 6
|
Level 7
|
|
Anti-Plant Shell
|
Repel Wood
|
Conjure Earth Elemental
|
|
Commune with Nature
|
Summon Animal III
|
Reincarnate
|
|
Summon Animal II
|
Transport via Plants
|
Transmute Metal to Wood
|
|
Tree Stride
|
Wall of Thorns
|
||
All spells are from the Labyrinth Lord Advanced Edition Companion Druid spell with the exception of those marked
with *
|
|||
* Advanced
Dungeons and Dragons 1st Ed Unearthed Arcana
Druid spell
|
Wood Gnomes prepare and cast spells as per the rules for clerics (LotFP Rules and Magic p75). The exception is that they may not research new spells; wood gnomes are limited to the above spell list.
In order to cast spells, the wood gnome may be no more than lightly encumbered; he must be able to freely feel the arcane power of the Wood.
In order to cast spells, the wood gnome may be no more than lightly encumbered; he must be able to freely feel the arcane power of the Wood.
SAVING THROWS
|
SPELLS PER LEVEL
|
BUSH
CRAFT
|
|||||||||||||
PARALYSIS
|
POISON
|
BREATH
|
DEVICE
|
MAGIC
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
||||
1
|
0
|
1D6
|
10
|
8
|
13
|
9
|
12
|
1
|
4 in 6
|
||||||
2
|
2251
|
+1D6
|
10
|
8
|
13
|
9
|
12
|
2
|
4 in 6
|
||||||
3
|
4451
|
+1D6
|
10
|
8
|
13
|
9
|
12
|
3
|
4 in 6
|
||||||
4
|
8851
|
+1D6
|
8
|
6
|
11
|
7
|
10
|
3
|
1
|
4 in 6
|
|||||
5
|
17051
|
+1D6
|
8
|
6
|
11
|
7
|
10
|
3
|
2
|
1
|
5 in 6
|
||||
6
|
35051
|
+1D6
|
8
|
6
|
11
|
7
|
10
|
3
|
3
|
2
|
5 in 6
|
||||
7
|
70051
|
+1D6
|
6
|
4
|
9
|
5
|
8
|
4
|
3
|
2
|
1
|
5 in 6
|
|||
8
|
140051
|
+1D6
|
6
|
4
|
9
|
5
|
8
|
4
|
4
|
2
|
2
|
5 in 6
|
|||
9
|
270051
|
+1D6
|
6
|
4
|
9
|
5
|
8
|
4
|
4
|
3
|
2
|
1
|
6 in 6
|
||
10
|
400051
|
+2*
|
4
|
2
|
7
|
3
|
6
|
5
|
4
|
3
|
2
|
2
|
6 in 6
|
||
11
|
530051
|
+2*
|
4
|
2
|
7
|
3
|
6
|
5
|
5
|
3
|
2
|
2
|
1
|
6 in 6
|
|
12
|
660051
|
+2*
|
4
|
2
|
7
|
3
|
6
|
5
|
5
|
4
|
3
|
2
|
2
|
6 in 6
|
|
13
|
890051
|
+2*
|
2
|
2
|
5
|
2
|
4
|
5
|
5
|
4
|
4
|
2
|
2
|
1
|
6 in 6
|
14
|
1020051
|
+2*
|
2
|
2
|
5
|
2
|
4
|
5
|
5
|
5
|
4
|
3
|
2
|
2
|
6 in 6
|
* Hit point modifiers from CON are ignored
|
No comments:
Post a Comment