From "On Peoples of the Faeire Borders" by Trevarious
Seventree
"The underlying magics that infuse the Forest of Wyrd sometimes
morph the woodland creatures such that they take on human-like form and
intelligence. These are known as the Hedge Fey. These are generally a mirthful and jovial
folk and, unlike the other unique races from the borders of the fey realm, are welcome
by one and all. They walk upright, 2-4' tall when standing erect. While many continue
to live in forest burrows and dens much as their lesser kin, others have transitioned
to live much like Man and can often be found in and around human settlements.
SPECIAL ABILITIES & RESTRICTIONS
Anyone playing Hedge Fey must first select the base creature from which
their character has been uplifted. This can be any normal, small, woodland
creature (ex: fox, squirrel, ferret, raccoon, etc). The character gains up to
two minor special abilities based on its ancestry. These are selected by the
player and approved by the DM. If just one special ability is selected, it may
be a combat or attack variety. For example, a skunk hedge fey could spray a stinking cloud once per day. If two are selected they must be non-combat
and non-lethal. For example, a chipmunk
hedge fey may have the ability to carry an extra encumbrance step in its cheek
pouches. Or run for short distances at triple speed. Or unerring find nuts and
fruit. And so on.
Other than this special ability, Hedge Fey are mechanically identical to halflings (LotFP Rules and Magic
p25)
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