Rodrigo (Swashbuckler 3), with henchman Corvus (Fighter 1)
Kwinsea (Aquamancer 4), with familiar Hermes
Abdul el Abdul (Fighter 5), with henchman Otock (Dwarf 1)
Chaff (Vivimancer 4), familiar Pretty Bird, riding dog Puppy Whuppy
"No 7" (Halfling 2)
Aug-Wahmn (Calmonari 1)
Before proceeding, Chaff rook a few moments to loot Torek's body of potentially useful magic items, ring of invisibility and light dagger. As this was underway, a newcomer arrived amid the chaos; Awg-Wahmn, a calmonari guest of Rodrigo's recent bacchanalian brouhaha. As the new addition to the group settled in, Rodrigo lit a torch and lead the party down a wide corridor towards the sound of the running water. It led into a room covered in blue and yellow tile, with gaudy and misshaped brass ornaments on the walls. The sound emanated from a fountain in one corner, the water pouring from a bearded, leering satyrs' head, into a large basin. Abdul el Abdul strolled over the the satyr and was about to yank it off the wall when Chaff stopped him. The vivimancer had noticed hidden shelves behind the head, and proceeded to use his cantrips to lift a collection of bottles filled with scented powders and oils off the shelf and onto the floor. One would not budge, so Abdul el Abdul simply grabbed it and placed it with the rest. Meanwhile, Kwinsea poked around in the bottom of the fountain and in the drain, hoping to find a bit of lost treasure or two. But with no luck.
Moving on, Rodrigo and Corvus once more took the lead, entering a long narrow passage. At one end was a set of stairs going down, and at the other was the doorway leading into the High Priests wine storage. In the middle lay another room, lit by the soft glow of moonlight beaming through rounds glass windows in the domed ceiling. The light all focused on a silver decanter which sat on a pedestal in the centre of the room. Kwinsea, Otock and Awg-Wahmn immediately had a sense of danger and started to search from the door to the pillar for traps. They found nothing, but upon reaching the pillar noted the decanter was covered in alchemical symbols. Awg-Wahmn glanced inside the decanter, and saw it contained a clear liquid, perhaps water, as well as droplets of distillate clinging to the sides of the neck. After much consideration and debate, the calmonari touched the water, and luckily nothing happened except a feeling of sanctification. So Awg-Wahmn emptied his waterskin and filled it with the mystery liquid before pocketing the now empty vessel.
|The Hand Print|
Now donewith this level, a series of ropes were strung to allow easy travel down the water column to the lower level. Once gathered below, everyone felt a sense of sinister foreboding in the air, and resolved to search quickly for the conch. They were also well aware that time was running short if they wanted to emerge from the temple before sunrise sent it back to the dream-realms. The party swiftly passed through a room with another fountain, a large chamber with eight sealed stone wells, a room of junk storage, and several seemingly empty rooms. They at last entered yet anther domed room decorated in yellow and blue tile. A second archway opened into a dimly lite room filled with a scattering of treasures. Kwinsea, Otock and Awg-Wahmn once more started to search the entrance for traps, but Chaff, Rodrigo and Corvus decided to carefully huge to edge of the passage to get into the treasure room. But found themselves instead in an identical blue and yellow domed room, which looked back on the treasure room and their companions on the far side. They had somehow passed through the treasure room without stopping.
Meanwhile, the trap-searchers had not turned up any danger, but Kwinsea did read an inscription on the floor. It stated "MAY ONLY THE LIGHT OF YOUR PURPOSE LEAD". After some thought and discussion, the party decided to cover their light sources and try entering the treasure room again. This time it worked, and all found themselves safely in the room. A golden pattern of watchful eyes covered the black dome overhead. The room was lit by an amber glow from a basin of fluid in the centre, which also contained some red and gold fish. Around the basin lay many objects, including:
- six heavy silver decanters;
- a large iron bound chest;
- three sets of blue plate mail on stands;
- a scimitar in a mother-of-pearl scabbard;
- a series of glass prisms on a brass table;
- a small yellowish box made of some unknown substance; and
- a gold and silver gilded conch.
6 bottles of bath salts (6 x4 0gp)
5 bottles of bath oil (5 x 30gp)
1 botle of magical bath oil
1 botle of magical bath oil
silver decanter covered in alchemical symbols (500gp)
Scimitar in a mother-of-pearl scabbard (500gp for scabbard)
Weird yellowish box (containing two laser pistols and 3 extra power packs)