Abdul el Abdul (Fighter 2)
Azimer (Calmonari 3)
Chaff (Vivimancer 2), with familiar, Dirty Bird, and riding hound, Stinky Dog
Beuford Bumbletoes (Halfling 1)
... The party did not have long to investigate the huge crystal cavern, however, as the two guardian statues had followed them and it looked as if a fight was in the works. Azimer and Abdul el Abdul opened fire; Abdul with his pistol and the calmonari with the prismatic ray gem embedded in his/her forehead. Neither hit at first, but Abdul el Abdul had better success when he switched to swordplay, and Azimer started to get on target with the deadly pink rays. Meanwhile, Chaff had eyed their foes a little closer, and realized they were not some sort of animated statue, but flesh and blood (albeit, unusual flesh and blood). So he dropped a meld flesh spell and merged the two together by their hands, causing them to stumble about. Which was enough to turn the tide, such that Chaff with a pistol shot and Abdul el Abdul with his blade ended the threat.
Now able to examine the bodies closely, the party found these were indeed creatures of flesh and blood. With faintly translucent, crystal like skin, and darker organs visible inside. The internal organs didn't match any 'normal' pattern the veteran practical anatomists recognized, and the bodies were bleeding a thick, viscous and whitish liquid instead of red blood. But they were definitely (once) living and not magically animated creatures. Azimer wondered if the crystal heart he/she had been carrying for awhile was somehow related to these creatures. The calmonari brought it near the creatures, and the heart warmed a little, but otherwise nothing happened.
The party was pretty battered by this point, so they headed back towards the entrance to return to the ship for rest and refit. On the way they stopped to check the spot the two guardians originated from, as well as the room with all the shafts in the floor. Checking each of these shafts, they found at the bottom of one a collection of colorful round disks. Since they were at the bottom of a narrow, deep hole, Chaff called up some minor magic to lift them out one by one. Meanwhile, Abdul el Abdul and Azmier examined another shaft, at the bottom of which lay a crystal sphere. It was almost exactly the same diameter as the shaft, leaving no simple way to get it out. In any event, Chaff had finally recovered the last of the disks (which were covered in the weird dot and line writing seen elsewhere in this ring of islets), and party decided to head back to the cave entrance and thence to the ship (after Azimer had swam out and recalled the boat). There, they turned the disks over to Yorik, who excitedly started to study and transcribe them with the help of his apprentices, Undel, Horv, and Winna). Chaff meanwhile buddy-buddy'd with the mate/defacto captain Rold to get in his good graces, while Addul el Abdul and Azimer focused on the practical matters of resupplying and resting.
Next morning, the party was rowed back to the crystal cave. They were joined by the halfling, Beuford Bumbletoes, a member of the crew who was bored to death of sitting about waiting for the party to 'do something' and decided to join them and 'push them along'. Entering the first cave, they found Grog's petrified body still leaning against the wall. Azimer, curious, went over to have another look at the poor henchman. While there, the calmonari pulled out the crystal heart again and brought it close to the body. It was instantly drawn into Grog's chest and the stone henchman lurched to a semblance of life! He was still made of crystal, and could neither talk or communicate, but seemed to understand mental instructions from Azimer. And so Grog once more joined the party.
Which was good, because as the party moved to exit the cave, the walls around the tunnel started to bud off strange creatures. They fell to the floor as round, fist-sized spheres of crystal that quickly sprouted long sharp spikes. These rolled over to get under the party's feet, and it proved difficult to avoid getting a foot impaled on one of the spiked things. Everyone started lobbing oil and swinging weapons at the crystals. One was struck, and it exploded in a spray of crystalline shrapnel that caused further injury to those in range. Abdul el Abdul's solution was to scoop one of the damned things up in a sack, and then smash it to bits, a tactic repeated by everyone else until all the spiked balls were gone.
After tossing their now shredded sacks, the party proceeded back to the shaft room. There, Chaff first had to convince Beuford to strip down and allow himself to be lowered into the hole with the sphere. That took awhile, but soon they had a mostly naked halfling ready to go. Beuford was given a pair of gloves smeared in pitch taken the ship's stores, and was lowered down on a rope to stick his gloves/hands on the sphere. This actually worked, and soon the party hauled up a halfling with a crystal sphere in his hands. While Beuford donned his armor and gear, the rest of the party looked at the sphere. It had a band around the middle, engraved with the dot and line writing. It was remarkably light as well, considering it was 2' in diameter. It was, however, quite bulky. So rather than lug it around, they put in back in one of the holes, propping it up and hiding it with some of the crystal rods from the next room. Hopefully it would be easy to get but still hidden from harm.
Collection of multi-hue disks/coins 250gp
2 Regressed Kalandrian's
5 Crystal Mines
1 Crystal Mantis