For most purposes, both may be treated the same as the standard magic user. Their prime requisite is INT. A score of 13+ gives a +5% XP bonus. A score of 16+ gives a +10% XP bonus. Both advances in level as magic users (i.e. same hit dice, spells per level, experience points).
The vivimancer and aquamancer may use all magic items typically available to magic users, with the exception of spell scrolls. Spells found on scrolls may be added to the vivimancers or aquamancers spell book as normal if they are included their regular spell list. Other spells can be transcribed into a vivimancers or aquamancers spellbook for double normal costs and time. There is a 10% chance per level it won't work, however. In addition, the spell must be rewritten to fit the magical specialty. All re-writes requires the approval of the DM.
Spells that are not on their list may still be cast from the scroll, but there in a 10% chance of failure per level of spell being cast, with potentially catastrophic consequences. Similar restrictions apply to magic user and elves who try to cast spells from vivimancer and aquamancer scrolls.
Vivimancer
Requirements: nonePrime Requisite: INT
Maximum Level: none
Fight as: Magic User
Save as: Magic User
Armor: None
Weapons: Dagger, staff, dart, club, pistol
Spell List
All of the vivimancer spells are found in "The Complete Vivimancer". The list is given below. Many of the spells are new and unique to the vivimancer and are found only in the above book. However, many are drawn from freely available sources, as noted below. Regardless, anyone playing a vivimancer will get a copy of all the spell descriptions.
1st LEVEL
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2nd LEVEL
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3rd LEVEL
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4th LEVEL
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Bind familiar
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Accelerated healing [t&t]
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Absorb equipment
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Animate vegetation or fungus
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Blood rupture
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Accelerated immune system [t&t]
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Accelerated reproduction
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Chimera I [t&t]
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Bonewarp
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Accelerated metabolism [t&t]
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Anthropomorphism (reversible)
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Clone monster
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Creeping homunculus
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Adapt appendage
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Appendage growth
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Detach (reversible)
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Detect poison [t&t]
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Arcane sight
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Cannibalize [t&t]
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Fungal zombie
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Echo location
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Clone plant or animal
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Cannibal rage
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Hive mind [t&t]
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Edibility (reversible) [t&t]
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Decay (reversible)
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Carapace
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Hive sight [t&t]
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Elasticity
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Drone [t&t]
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Chaos mind
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Immunity to disease [t&t]
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Entangle [aec]
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Enlarge breed (reversible)
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Decode genome
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Insanity
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Flesh pocket
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Face absorption
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Divide body [t&t]
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Mind slave
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Flesh shape
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Fungal growth [t&t]
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Feign death [aec]
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Plant metabolism [t&t]
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Hormone control
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Infravision [aec]
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Fluid absorption
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Plant symbiosis [t&t]
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Hyperolfaction
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Insect messenger
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Gelatinous transformation
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Polymorph others [aec]
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Jump [aec]
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Instinct
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Genetic location
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Polymorph self [aec]
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Meld flesh
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Leeching touch
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Hibernate [t&t]
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Slime blast
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Muscle control
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Life energy protection [t&t]
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Homing instinct
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Speak with plants and fungus
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Mutate breed
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Nauseating stench
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Insect swarm [aec]
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Spore blast [t&t]
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Natural weaponry [t&t]
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Neural surge (reversible)
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Leech blast
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Swarm transformation [t&t]
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Ooze
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Pair bonding
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Mutagen
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Wall of ooze
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Pheromone surge
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Polyvorousness [t&t]
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Natural weaponry, improved [t&t]
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Weltmark
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Read magic [aec]
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Psionic surge
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Neural encoding
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Reptilian metabolism [t&t]
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Spider skein
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Neutralize poison [aec]
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Scentlessness
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Staunch blood flow [t&t]
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Overgrow (reversible)
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Skein
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Symbiotic familiar [t&t]
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Paralysis
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Skin transformation [t&t]
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Transparency
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Repel vermin [aec]
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Sleep [aec]
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Venom [t&t]
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Repulsive scent
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Speak with animals [aec]
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Water breathing (reversible) [aec]
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Revert biology
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Spider climb [aec]
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Warp Wood [aec]
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Spying homunculus
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Spore cloud [t&t]
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Web [aec]
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Synaptic trigger
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Vitality surge [t&t]
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Web Walk
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Vats of creation [t&t]
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5th LEVEL
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6th LEVEL
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7th LEVEL
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8th LEVEL
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Animal growth [aec]
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Anti-animal shell [aec]
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Genetic memory
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Chimera III [t&t]
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Anti-plant shell [aec]
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Charm plants and fungus
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Genetic spell encoding
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Clone [aec]
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Devolution [t&t]
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Chimera II [t&t]
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Infestation
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Explosive growth [t&t]
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Divide mind [t&t]
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Flesh blast [t&t]
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Instant adaptation
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Genetic conduit
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Immunity to poison [t&t]
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Impregnate [t&t]
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Mind mask
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Genetic resequencing
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Nature's secrets
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Life cycle [t&t]
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Parasitic implantation [t&t]
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Mass devolution [t&t]
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Psionic awakening
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Organ transference
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Regeneration, greater [t&t]
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Neural absorption
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Regeneration [t&t]
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Repel wood [aec]
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Replicate life-form [t&t]
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Organ transference, greater
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Transfer pregnancy [t&t]
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Synaptic reprogramming
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Spark of life
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Regenerative pupation [t&t]
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Vats of regeneration
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Transformative pupation [t&t]
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Vats of creation, greater
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Shape change [aec]
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Venomous blood [t&t]
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Vats of reincarnation
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Wall of claws
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Stabilize mutation
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Wall of Thornes [aec]
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Virus [t&t]
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Xenogamy [t&t]
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Survival of the fittest [t&t]
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9th LEVEL
|
|||
Artificial intelligence [t&t]
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|||
Cannibal holocaust
|
|||
Clone self
|
|||
Creeping doom [aec]
|
|||
Dispersed mind
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|||
Extraordinary regeneration [t&t]
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|||
Extinction [t&t]
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|||
Genesis [t&t]
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|||
Immortality
|
|||
Mutagenic zone
|
|||
Progeny
|
|||
Temporal stasis [aec]
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[aec] - Labyrinth Lord Advanced Edition Companian
[t&t] - Theorems & Thaumaturgy
Aquamancer
Requirements: nonePrime Requisite: INT
Fight as: Magic User
Save as: Magic User
Armor: None
Weapons: Dagger, staff, dart, club, trident, pistolLangushur is a land by and of the sea. Over the course of it's history, it's wizards have developed specialized
forms of magic which cater to the needs of a life on the waves. Control of weather, survival in the water, handling and repair of ships, navigation, and dealing with the creatures and monsters of the watery depths are the stock and trade of those masters of the arcane arts who have business on the great waters.
Spell List
Like the vivimancer, many of the spells of the aquamancer come from the "Advanced Edition Companion" or "Theorems & Thaumaturgy". Most of the rest are from "Wizardzine #1", and a few are completely new. As with the vivimancer, anyone choosing to play an aquamancer will get a copy of all the spell descriptions.
1st LEVEL
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2nd LEVEL
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3rd LEVEL
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4th LEVEL
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Attach/Command/Conjure Rope [t&t]
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Arcane Lock [aec]
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Aquatic Animal Growth [aec]
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Aquatic Adaptation (reversible) [wiz1]
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Create Water [aec]
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Control Buoyancy [wiz1]
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Boiling Sphere [wiz1]
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Call to the Deeps [wiz1]
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Divine Weather [aec]
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Detect Magic [aec]
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Dive [wiz1]
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Create Food and Water [aec]
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Feather Fall [aec]
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Erosion (reversible) [wiz1]
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Gust of Wind [aec]
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Dispel Magic [aec]
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Hold Portal [aec]
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Fog Cloud [aec]
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Lightning Bolt [aec]
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Enslavement of the Drowned [wiz1]
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Lasting Breath [t&t]
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Knock [aec]
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Locate Land [wiz1]
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Ice Storm [aec]
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Purify Water [aec]
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Locate Object [aec]
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Ocean’s Embrace [wiz1]
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In the Belly of the Whale [wiz1]
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Read Languages [aec]
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Luminescent Swarm [wiz1]
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Repair Hull (reversible)
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Lower Water [aec]
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Read Magic [aec]
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Ride the Waves [wiz1]
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Summon Aqautic Monster I [aec]
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Shockwave [wiz1]
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Resist Cold [aec]
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Sea Lust [wiz1]
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Swarm Transformation, Aquatic [wiz1]
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Skin of the Crab
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Rope Walk [t&t]
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Speak with Aquatic Animal [aec]
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Tongues [aec]
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Summon Aquatic Monster II [aec]
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Seasickness (reversible) [wiz 1]
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Tidal Force [t&t]
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Water Breathing [aec]
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Tidings [wiz1]
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Seasong/Windsong [t&t]
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Whale Speech [wiz1]
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Transmute Liquid to Crystal (reversible) [wiz1]
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Sound the Deeps [wiz1]
|
|||
Spider Climb [aec]
|
|||
Summon Aquatic Familiar [aec]
|
|||
Unseen Servant [aec]
|
|||
Wall of Vapour [aec]
|
|||
Water Cannon
|
|||
Water Walk [wiz1]
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|||
5th LEVEL
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6th LEVEL
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7th LEVEL
|
8th LEVEL
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Atmpsphere Bubble [aec]
|
Aquatic Anti-Animal Shell [aec]
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Conjure Land [wiz1]
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Castaway [wiz1]
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Cloudkill [aec]
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Control Weather [aec]
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Control Weather (Greater) [aec]
|
Summon Aquatic Monster [aec]
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Conjure Elemental (air or water only) [aec]
|
Hallucinatory Island [wiz1]
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Ghost Ship [wiz1]
|
|
Control Winds [aec]
|
Living Water
|
Raise Wreck [wiz1]
|
9th LEVEL
|
Ice Sphere [wiz1]
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Part Water [aec]
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Summon Aquatic Monster V [aec]
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Sink Island [wiz1]
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Island Hop [wiz1]
|
Sirens’ Call [wiz1]
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Wind Walk [aec]
|
Summon Aquatic Monster VII [aec]
|
Secret Chest [aec]
|
Summon Aquatic Monster IV [aec]
|
||
Summon Aquatic Monster III [aec]
|
|||
[aec] - Labyrinth Lord Advanced Edition Companian
[t&t] - Theorems & Thaumaturgy
[wiz1] - Wizardzine #1
I just came across this post. Great to see the vivimancer and the oceanic spells getting used in your campaign! I hope you're enjoying them.
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