Tuesday, September 23, 2014

Campaign Pitch #4 - City of Bridges


http://thames.me.uk/s00050_fileslarge/housedemolition.jpg
When the Imperator Jorax defeated the armies of the Olmen Insurrection and brought the conspirators to bay, he swore by Velas they would not live while they stood foot on the soil of the Imperium. The leaders of the insurrection, however, outwitted the Impiriator. They withdrew to the nearby HighBridge, an impressive span across the deep canyon of the Hquali River, and technically not on the 'soil' of his realm. After consulting the priests of Velas, the furious Imperator had to concede the clever move and leave them unmolested. And so The City of Bridges was born, a haven for those on the run, who no where else to go, and where no questions are asked.

http://en.wikipedia.org/wiki/Thieves%27_World
Today, 300 years after its founding, the city spans 4 bridges across the river. It is watched over by soldiers of the Despot of Huzail, inheritors of the imperator's charge to isolate the city and keep it's strong minded independence and anarchistic from 'infecting' the lands and peoples around. Any who reach the City of Bridges are given leave to stay, but must stay and never leave. All manners opportunists, cutthroats, runaway slaves, crazed wizards, scheming crime lords, mad monks, twisted half breeds, and still darker beings inhabit the towering, teetering, and labyrinth structures of the four bridges.

-----------------------------------------------------------------------

Another campaign set in the Westmist campaign world, at roughly the same time as the current campaign, but at some distance removed from Westmist (on a different continent to be exact).  This one will be quite a bit different than the other options, as it will probably have little 'classic' dungeoneering and monster punching. More skullduggery and sneaking about, trying to claw your ways to the top of the social and wealth heap in an extreme Dickensonian world. And some cool weird stuff (of course) like zip lines to get between bridges, magical zoos, more strange people and 'people' than you can shake a sword at. A good campaign for thieves, thuggish fighters, and malicious magic users.

Inspiration? Fritz Leiber's city of Lankhamar , Robert Asprin's Thieves World. Whatever I can get my hands on about Old London Bridge. And a bunch of other stuff I can't really seem to recall right now.

No comments:

Post a Comment