Friday, May 30, 2014

Westmist Session #72 - Meat the Archmage, Sloth the Pig

  • Erijay, Gort, Sir Thomas Chap and Jason decide to leave Bjorn under the protective amber force field to recover. They load him up with food and water, leave Jason's dog to guard him, and then head off to search for the Gate of the Silver Keys. Jason takes the brazier from Bjorn; just in case they need a 20' air elemental.
  • Having searched the west wing of the chateau, they decide to head through the indoor forest to the east wing. Thankfully(?) no one is left alive from the previous encounter with the Wild Hunt, who had warned them against ever returning. 
  • Passing into the garden, they party is attacked by a group of killer trees. Tentacle/vines lash out and entangle them, drawing the helpless adventurers to great toothed maws to be chomped.  
 
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  • There is much (attempted) hacking and slashing of vines, but Sir Thomas and Jason are both slain. 
  • At about this time, another trio of adventurers (Meat the Fighter, Sloth the illiterate cleric  and Dai-sen the Lawful warrior) appeared, and charge into the fray to help Erijay and Gort. Their combined effort destroys the woody menace. The two groups decide to join forces and search for a way out together. 
  • The party treks across the forest, then realizes they forgot to search around the trees for loot. They backtract, find nothing (but recover the brazier from Jason's half eaten body) , and retrace their steps. As they reach the bridge over the stream, they find their way barred by a woman in green and amber robes. They try to talk their way past the woman (obviously another looney d'Amberville) and it works! She steps to one side and allows the party to pass unmolested.
  •  Shortly after a quartet of badgers amble out of the woods and starts nipping at their heels. Meat punts his into the trees, a move copied by Sloth. Erijay and Gort get bitten and irritated,  and choose to pummel theirs to death. Jason, wearing his elven cloak, it not bothered by the badgers.
  • Come to the door to the east wing. A trio of massive stones forms an archway around the door, and a continuous line of blood drips from the lintel. Gort, Jason and Sloth get through with no problem. Meat and Erijay get dripped on by blood, causing an odd magical tingling to them both.
  • They open the door into a massive room with white marble floors. A throne sits back-on before them. Tapestries line the walls, and a skeletal honor guard stands along the north and south walls. Carefully walking to the front of the thrones, they see two regal skeletal figures sitting there. A line of skeletal coutiers line a red carpet, all frozen in various poses. 
  • Meat approaches the throne, and is suddenly overtaken by some sort of mental possession. He twitches for a few minutes, then to his companions surprise ans horror, starts chanting words of magic. Sloth is turned into a pig, and before anyone else can react, Erijay is enchanted to attack her fellow adventurers. 
  • Not sure what is going on, the rest of the party does the only thing they can; pummel Meat into unconsciousness and tie him up. Erijay regains control of herself; Sloth is still a pig. Dai-sen rips a jeweled mace from one of the skeletons on the thrones.
  • They drag Meat into a side room, furnished and decorated in blue. When he regains consciousness they try to reason with him. Meat begins to again cast a spell, so they knock him out again and gag him this time.
  • Erijay casts ESP when Meat wakes up. Finds out he has been possessed by the spirit of Princess Catherine (one of the skeletons on the throne). She was wife of Prince Stephen d'Amberville, but betrayed and murdered him, then married his brother Henri and claimed the throne. In his dying breath however, Prince Stephan cast a curse on his family. Catherine and Henri were utterly destroyed, but she was able to magic jar herself into the throne. When the party entered the room, she took possession of Meat so she could be free.
  • Erijay also learns the Gate of the Silver Keys is in the dungeon below, and the two entrances to the dungeon are in the east wing and the chapel to the north of the indoor forest.
  • They try to convince Meat/Catherine to break the spell on Sloth and bring him back to human form. She/he resists, so they cut off a finger. She/he then complies; Sloth returns as a cleric dumber than the pig he was. 
  • Not sure what to do with Meat/Catherine, the party tries the next door. Beyond it is a white room, very cold, and with a giant 6-legged lizard thing staring at them. Door is slammed shut, and discussion ensues about what to do next. Suggestion made that Meat/Catherine be pushed into the room, then bar the door shut. Hopefully that will take care of at least one of their problems ...
http://www.lomion.de/cmm/img/frossala.gif
To be continued ...

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