DRAMATIS PERSONAE:
Goro (Half Orc Cleric 7 / Fighter 6)
Solcha (Elf Fighter 5 / Magic User 7)
Chanee (Human Paladin 6)
[Baqua Irontoes (Halfling Fighter 4 / Thief 6)]
A mess of writing on D&D and roleplaying. Like the proverbial dog's breakfast, but with a sword and sorcery spin.
DRAMATIS PERSONAE:
Goro (Half Orc Cleric 7 / Fighter 6)
Solcha (Elf Fighter 5 / Magic User 7)
Chanee (Human Paladin 6)
[Baqua Irontoes (Halfling Fighter 4 / Thief 6)]
DRAMATIS PERSONAE:
Skeef Hawkridge (Half Elf Druid 7 / Thief 7)
Goro (Half Orc Cleric 7 / Fighter 6)
Solcha (Elf Fighter 5 / Magic User 7)
[Baqua Irontoes (Halfling Fighter 4 / Thief 6)]
DRAMATIS PERSONAE:
Skeef Hawkridge (Half Elf Druid 7 / Thief 7)
Goro (Half Orc Cleric 7 / Fighter 6)
Solcha (Elf Fighter 5 / Magic User 7)
Chanee (Human Paladin 6)
[Baqua Irontoes (Halfling Fighter 4 / Thief 6)]
DRAMATIS PERSONAE:
Skeef Hawkridge (Half Elf Druid 7 / Thief 7)
Goro (Half Orc Cleric 7 / Fighter 6)
Solcha (Elf Fighter 5 / Magic User 7)
Chanee (Human Paladin 5)
[Baqua Irontoes (Halfling Fighter 4 / Thief 5)]
DRAMATIS PERSONAE:
Skeef Hawkridge (Half Elf Druid 7 / Thief 7)
Goro (Half Orc Cleric 7 / Fighter 6)
Solcha (Elf Fighter 5 / Magic User 7)
Chanee (Human Paladin 5)
[Baqua Irontoes (Halfling Fighter 4 / Thief 5)]
While Duncan heads back through the woods to gather his folk for the coming confrontation with the trolls, the party settles down to rest for the evening and into the night under the watchful eye of Willowrose and the treants. They awake under the stars, memorize spells and prepare to intercept the troll warparties; the trees of the forest had passed word to Willowrose confirming that the foul humanoids continued to move through the night to some unknown final destination, Based on the information, the party was able to plot an intercept course so they and their firbolg and treant allies could catch them as dawn broke.
The party, half dozen giants and ten of Willowrose folk head out under the light of a waxing Luna, and are successful in catching the first band of trolls unaware and in the flank as the sun rose. As the party's battle line advances, the firbolgs charge into the trolls, the treants animate the trees to grab and hold the creatures, and the party follows with supporting magic and (carefully controlled) fire to make sure the trolls stay dead.They repeat this with a second band of trolls, the creatures being to dumb to come to each others aid even with the sound of battle ringing through the forest. But having defeated this second band, they receive a nasty surprise when Eydral the troll shaman/chieftainess catches them in an ambush. Alas, even though some of the now battered firbolgs have to fall out of the line, the tried and true combination of giant/trees/magic & fire is too much for even the wily Eydral. And certainly was for the final band of trolls they hunt down nearby. They burn (carefully) all the bodies, loot Eydral of a mass of strange, uncouth jewelry, and then return to Willowroses court and the firbolg clan to celebrate their collective victory.
DRAMATIS PERSONAE:
Skeef Hawkridge (Half Elf Druid 7 / Thief 7)
Goro (Half Orc Cleric 7 / Fighter 6)
Solcha (Elf Fighter 5 / Magic User 7)
Chanee (Human Paladin 5)
[Baqua Irontoes (Halfling Fighter 4 / Thief 5)]
Wealsun 28 (morning) to Richfest 1 (mid-day)
Following the trees' directions, the party hops aboard the carpet of flying (and Skeef turns into his usual giant eagle) and flys a search pattern over the forest heading south-west. But the thick canopy of the ancient wood stymies their search. Nightfall finds them setting up camp just inside the forest under a bluff next to a stream; they'd discovered the trees would move around impassible obstacles so this would be a safe place to rest. Except for the band of trolls that emerg out of the deepening twilight. These tear viciously into the party, bring Chanee to near death and batters the rest of the party badly. Three of the trolls are slain, and two succumb to fear and flee into the night. The party is just cleaning their blades and burning bits of troll when someone else emerges from the darkness; a trio of humans dressed in clothing of woodland hues. They cautiously introduce themselves as Rhune, his sister Tanree and cousin Kinren, saying they are travelers who got trapped when the wood moved over them. They probe the party as to their intentions and question them about their fight with the trolls. When they seem satisfied, the three alter themselves into the form of shortish-giants, and bade the party follow them to the rest of their clan. There the clan leader Duncan can answer their questions.
The party agrees, and follows the trio through the still moving trees to a temporary camping site on the verge of a small lake. There Chanee receives aid for his hurts, and the rest of the party gets the story of the moving wood. The giants have lived peacefully in Buran Wood for years uncounted, sharing it with the treants who also live here. But about a week go, a ravanging band of trolls, lead by a viciously cunning shaman named Eydral, appeared suddenly in the wood. The giants fought them, but were getting overwhelmed by the regenerating trolls. And so turned to fire; which immediately brought out the wrath of the treants and their queen Willowrose. Fire being anathema to these guardians of the wood, she decided the best thing to do is move the wood. And so Buran Wood became mobile. But the trolls are still there, and the giants are still fighting them, though they are now much depleted in numbers.
The party convinces Duncan to lead them to Willowrose so they can mend the rift between the two and allow all to turn their attention on the trolls. He agrees, and next morning leads the party through the shambling trees to a clearing near the centre of the wood. There they find the slim Willowrose, who looks like a cross between a willow tree and and dryad, with her court. First thing the party does is inform her the wood is about to overrun the human village of Dunsinane; Willowrose immediately halts the moving trees. They then convince the treats to join with the party and the giants to fight the trolls. Willowrose however is adamant that use of fire must be very strictly controlled; no combat using fire inside the wood and any other use very carefully controlled. Both the party and the giants agree, and start to plan how to best deal with the trolls. Willowrose tells them her trees say the trolls have left the cave where they've been holed up for the last few days; the movement of the trees has now left them outside the forest canopy. The foul beasts are heading north east through the woods, moving in hunting bands towards some unknown destination. Although there is a roadside inn that has just been brought inside the verges of the forest ...
DRAMATIS PERSONAE:
Skeef Hawkridge (Half Elf Druid 7 / Thief 7)
Goro (Half Orc Cleric 7 / Fighter 6)
Solcha (Elf Fighter 5 / Magic User 7)
Chanee (Human Paladin 5)
[Baqua Irontoes (Halfling Fighter 4 / Thief 5)]
Wealsun 14 (morning) to Wealsun 28 (morning)
Quietly burying Asflag outside the city walla, the party uses their new flying transportation to head south towards Trigol, a trading hub on the border between the County and the Kingdom of Nyrond. There they settled in the train and rest, and Goro is able to make contact with the local temple of Heironeous and arrange for Skeef's leg to be un-withered. And then Skeef reminds everyone he needs to harvest some mistletoe, and told them of an old oak forest halfway back to Radigast City where he needs to be by Midsummers Eve. And so once more they head out on the carpet of flying and in a few days find themselves in village of Dunsianae just north of Buran Wood.
Settling in at "The Ancient Dog" to wait the few days until Midsummer, they soon note a pair of robed figures tucked in the shadows next to the hearth. They appear to be watching the party, so Chanee strides over and turns on his paladin charm. The two are convinced to join the party at their table, and immediately introduce themselves to Skeef as Ban and Malichi, initiates of Obad-hai. It seems they too have come to Buran Wood to harvest mistletoe. But have noted something troubling: the wood is moving! It is ambling north towards the village, slowly but surely, and will likely overrun Dunsinane within 3 days. The locals haven't noticed yet; they tend to shun Buran Wood and their fields don't extend that far south.
The party sets out that night to examine to edges of the wood, and confirm the story told by the two young druids. They mark the edge of the wood with a stake and then head back to the inn, intending to follow-up in the morning to see just how far the wood has moved.