DRAMATIS PERSONAE:
Skeef Hawkridge (Half Elf Druid 8 / Thief 8)
Goro (Half Orc Cleric 7 / Fighter 7)
Solcha (Elf Fighter 5 / Magic User 8)
Chanee (Human Paladin 7)
[Baqua Irontoes (Halfling Fighter 4 / Thief 6)]
Date/Time
Patchwall 9 (mid morning) to Patchwall 10 (early morning)
Taking inventory of their loot, the party realizes they cannot carry all the coin they have accumulated thus far. So they decide to tuck the silver and some of the gold (4000gp & 7073sp) on a couple of ledges in the behir cavern, hoping to find a way to recover it and get it out of the dungeon later. Thus lightened, they move out to continue their exploration.
Hearing guttural humanoid voices in the next cavern, they opt to avoid a further confrontation for now and circle around. They continue moving generally in a clockwise circle, looking for more of the iron doors. As they pass from cavern to cavern, they find one that gives all but Skeef and Baqua a feeling of deep serenity and security. In another there is a demonic idol, flanked by a pair of strange abyssian weapons made of bronze. Both are bypassed for now, and their next encounter is in a large vaulting cavern. Across the vast space a glint of treasure can be seen. But also seen is a black dragonish creature. Chanee shows his linguistic prowess and opens a conversation in Black Dragon. His words are returned by the creature, albeit poorly. The creature demands treasure for passage through the cavern, and no amount of "we'll bring it later" breaks the deadlock. So the party opts for violence, which sees the cleric and paladin both sprayed with acid breath and Goro turned to stone by the dracolisks gaze. While Skeff dispels the petrified priest, the rest dig through the treasure pile. Once more they have to drop some gold (988gp) to pick up more valuable jewelry, gems and platinum, Solcha also gains a useful wand of magic missiles from the hoard.
One exit from the dracolisks cavern leads thousands of feet up to a opening in the mountainside overlooking the entrance vale though which they'd passed to enter the lost caverns. The second exit leads deeper into the maze. Soon the party finishes circumnavigating the caves and find themselves in a recognizable location; the cavern in which they fought the chasme demons. And then they realize they have been circling around all the irons doors. This realization made, and after a short detour through a teleport trap to a mysterious white room with animated armor, they quickly find three more sets of irons doors. This seems to complete the circle at the center of their map. They head back to the serene cavern to set up camp for the night, and prepare for their entry into the centre of Iggwilv's power and treasure.





