Sunday, April 6, 2025

Gygax and Greyhawk Session #49 - Chamazi

DRAMATIS PERSONAE:

Ranzel of the Wood (Human Ranger 6) 
Solcha (Elf Fighter 5 / Magic User 5) 
Skeef Hawkridge (Half Elf Druid 6/ Thief 6) 
Goro (Half Orc Cleric 4 / Fighter 5) 

Date/Time
??


As the party pauses for breath and looks around them, they note the only exit from the small balcony is a stone door, on which is carved a slightly opened stone mouth. As the rumble of the skeleton and chain continues below, the mouth animates and, pursing it's lips, releases a gust of wind and blows all four off the balcony to the danger below. A combination of magic, thief skill, potion and luck has all four scrambling back up before the skeleton could strike again. They try multiple ways to appease the mouth as it continues to buffet and lash them, and in the end it subsides only when Goro and Ranzel force the door open. 

Beyond the door is a bleak, cold, stone office, smeared with ash. There are four stone bookcases inset in the walls, and a stone desk. On one shelf is a potion, which Ranzel tests and finds is a potion of levitation. Looking around, they note that on the desk and above each bookcase is a smaller version of the mouth on the door. Skeef starts to search the desk, at which point all 5 mouths in the room speak: "What is our number? The druid/thief responds "six", to include the one on the door. This results in a hidden drawer opening on the desk. Inside is a black candle of Astaroth, and a strange brittle leather pouch containing respite (whisper and myth) plus a strange medallion marked with a blazing fireball. 

As Skeef examines the desk, he looks closer at the mouth carved upon it and notes that there is some sort of pale pink fleshy material caught in its teeth. It looks like the medallion of myth he'd just discovered, so one is fed to the mouth.  The mouth animates and devours the medallion, then two of the bookcases that Solcha suspected hid secret doors (west and south) begin the sink into the floor. The south one reveals a passageway extending into darkness, while to the west it uncovers a small alcove. In the alcove the party recovers a pair of purple candles, a red candle, a magic user spell scroll, a heavy velvet cloak (devils mantle) and a gem glowing with a strange pink-red light (jewel of nessus). The gem is hot and cannot be safely handled by anyone but Solcha with her ring of fire resistance, but it casts a generous amount of illumination in contrast their their own feeble torch. 

Heading now into the winding southern passage, they use one of their candles to pass through a red gem gate. At one point they pass an alcove on the right, with an indentation about 5' above the ground in the shape of a humanoid face. Goro figure this may be some way to secretly view interior rooms, and may help them with their goal of safely locating the Herald of Hextor. So he sticks his face in; and promptly disappears. Troubled, but unable to do anything right now for their missing companion, the other three continue on. They come to another alcove, and this time Ranzel risks a look. At first the ranger is gagged by a tongue thrust down his  throat, but is then able to see through the carved eyeholes. He observes a circular room decorated with silk pillows and cushions, gold and polished wood, perfused censors, and a large brass hookah. He also sees someone sitting at the hookah; a beautiful woman with cinnamon brown skin and dressed in a diaphanous black gown. And with a forked tail and small bat wings at her shoulder. 

Razel pulls himself away, and finds the tongue has taken his voice. Sharing pantomime and hand gestures, the three decide to go back to the first alcove and follow Goro though. And all find themselves standing back at the red gem gate they first passed though to enter this corridor.  Using another red candle, they bypass the gate again to continue exploring along this perimeter passage. They come to another alcove, and again Ranzel risks the mask. This time he observes a largely featureless room. Pressing on, they reach a point where the passage ends and opens into another large space. There is also another alcove to the left, and this one Goro tries. This time he feels something crawl into this ears and wriggle past his brain before gaining a view. This time he sees their target; a huge pit fiend marked on the forehead with Hextor's symbol. This must be Chamazi. He is with another figure, a slight man in black and red, with wings of a house-fly sprouting from his shoulders and tiny pointed horns on his head. To two do not speak, but seem to be in some sort of communication. After some time they seem to make an agreement, and Chamzai gets up and leaves the room. 

At this point Goro emerges from the mask, having lost his hearing. The cleric is satisfied he has what he needs to appease Heironeous, and wants to get out of this literal hell-hole post haste. Solcha supports him, but Skeef and Ranzel think it may be worth pushing on and taking their chances for the opportunity at great riches and magical treasures that must lie somewhere in the tower ...

GAINS
2 purple candles of Astaroth
1 red candle of Astaroth
1 black candle of Astaroth 
12 rings of Whisper [respite]
5 medallions of Myth [respite]
Fireball trinket
Scroll - 1 MU Spell
Devils Mantle
Jewel of Nessus 
Potion of Levitation 

KILLS/VICTORIES
none 

LOSSES
Ranzels tongue
Goros hearing 

Sunday, March 23, 2025

Gygax and Greyhawk Session #48 - The Sundered Tower

DRAMATIS PERSONAE:

Ranzel of the Wood (Human Ranger 6) 
Solcha (Elf Fighter 5 / Magic User 5) 
Skeef Hawkridge (Half Elf Druid 6/ Thief 6) 
Goro (Half Orc Cleric 4 / Fighter 5) 

Date/Time
??

The rakshasa caravan winds its way across the sephrcural plains before climbing back into the craggy hills. One of the stench kine slips on a talus slope, and nearly tumbles everyone down to a rocky doom. Descending once more onto a barren plain dotted with burial mounds, a fireball erupts from a crevasse in the cracked ground, engulfing the party and their hosts in flame. And then come zombies;  a minor hoard of the undead crawl out from among the mounds and shuffles to intercept. Emir Takasha mildly suggests that, in return for the traders hospitality,  the party take care of them. They take up the offer. but Goro is distressed to find Heironeous cannot answer his call in the Lower Plains, and the party has to fight them the old fashioned way.  This results in a tougher than expected battle, and eventually the Emir ends it with a well placed fireball and a not-comforting, grimalkin grin. 

Turning down the Emir's offer of over-priced healing, the caravan traverses the plains and climb again into the hills. After some indeterminate time, the caravan halts, and the Emir draws the party's attention to a collection of craggy spires in the near distance. At first it looks like nothing but rock, but slowly it evolves into the form of a blasted and tumbled collection of Gothic towers overlooking the plains below. This, the Emir says as he and his people prepare to move on, is the Sundered Tower. 

Taking leave of the rakshasa, the party climbs a rough path up to the ruins. Passing into the courtyard, they fond nothing but tumbled and blasted stone, and a single archway leading down into darkness. Ranzel checks the drifting ash and dust, and notes several human-like creatures have passed this way recently, within the last week. Entering the archway, the party descends a wide hallway sloping gently down, until it ends at a door and corridor. They find their magical lights do not work, and even a simple torch throws but little light in the all encompassing darkness. They open the door and are beset by three shadows, who are dispatched. In the room they find a terrible grey alter overlooked by a diabolic goat-headed figure. Three candle sockets shows signs of black wax, and an archway to the west is marked by a keystone with a red gem. On a stone table nearby is a bowl with a strange glowing ember, and a collection of black and red candles in the drawers below. 

Goro passes through the archway, and is immediately shrunk in size and strength. The opposite side of the archway is marked with a black gem, and when Goro comes back through, he returns to normal but receives a cold wound deep in his body in the process. Meanwhile, Ranzel has placed three of the black candles on the alter and lit them. This moves the alter aside, revealing a room beyond. As the three candles quickly vanish, the party rushes through the opening just as it begins to close off the opening once more. This next room is filled with drifts of fine ash. On one wall is a mural of a robed figure holding a lit candle to an archway. In one corner is a stone chest, inside which they find an absolution charm with the visage of a pit fiend and the name "Broggmoth". Passing to another ash-filled room, they observed cloven hoof prints passing through a red-gem arch. Lighting one of their red candles they hold it up to the arch, which causes the gem to turn black. Passing through, everyone feels a cold wound just as |Goro did. 

On the other side is a vast chamber lost in darkness. A tumble of stone lies to the left, so they start to work along the walls in that direction. Along the way they find a few bones which they recognize as finger and toe bones; but each is the size of a human femur.  Suddenly comes the sound of massive chains shifting on stone, then a rending sound. Moments later, a huge skeleton, 40' high, looms out of the darkness. Swinging the chains, it attacks. The party, knowing this thing could be their doom, opt to flee. Spying a balcony to their left, Skeef climbs up the wall and Ranzel tosses his grapple and rope. Although several of the party are smashed by massive blows from the chain, they all get to the balcony safely. It seems the giant cannot or will not attack  them here ... 

GAINS
4 black candles of Astaroth
2 red candles of Astaroth
Absolution charm (13 hrs) 

KILLS/VICTORIES
10 zombies
3 shadows 

LOSSES
none

Saturday, March 1, 2025

Gygax and Greyhawk Session #47 - Beyond the Hellgate

DRAMATIS PERSONAE:

Ranzel of the Wood (Human Ranger 6) 
Solcha (Elf Fighter 5 / Magic User 5) w/ henchman Usborn (Gnome Fighter 2/Illusionist 2)
Skeef Hawkridge (Half Elf Druid 6/ Thief 6) 
Goro (Half Orc Cleric 4 / Fighter 5) 

Date/Time
Sunsebb 3 (morning) to Sunsebb 11 (morning)


The party leaves Nevond Nevnend in a blustery snowstorm, and their route to Oxton over the next 4 days is buffeted by snow and cold all the way. Even through the weather is fit for neither man nor monster, they run into a pair of hungry trolls and a somewhat hostile mounted patrol out of Oxton. The patrol, they learn, is looking for bandits, giants and other foul things that creep out of the mountains when the winters snow starts to fall. 

Arriving in Oxton, they settle in to their favorite inn for the night. Next morning they first visit the sage Pharnabazus to ask about the Hellgate and the nepenthe flowers that grow along the River Styx and River Lethe in the Hells. They learn little new about the Hellgate, but the sage does give them a lengthy lecture on  nepenthe  and ways to turns the blossoms into syrup, which will relieve exhaustion and permit sleep in the agonies of the Hells.  

They spend the rest of the day in the Hellgate tavern, casing the joint and deciding how to open the gate without too much fuss and destruction. Noting the slip-shod working currenting holding up the roof in place of the missing keystone, they use the gnome Usborn as a front and offer to repair the stone in return for drink and lodging. This offer is accepted, and the party gets to work in the early hours of the morning, once the patrons are passed out in drunken stupors and the landlord and staff have retired. They place the gate keystone, and suddenly there appears a view of a blasted and barren wasteland. They party passes through to this unwelcoming land, leaving Usborn behind to cover their tracks and help them back through the gate should that becomes necessary. 

On the other side, they first feel a dull throb and vibration through their bodies, a slow and continuous agony that dulls the senses and drags their motions. Standing atop a crag of rock, around them they see a wasteland of drifted ash, deep canyons and distant blasted mountain. Occasional pallid fireballs burst across the landscape, and the sky is a ashen grey. On the crag with them are four gates, one of which holds their pulsing red keystone. Which they immediately remove to close their gate. They notice now a group of five creatures just a short distance down the slope; devilish-dragonish in appearance, the five are tearing apart a human body. One, wearing the corpses' scalp as a toupee, approaches. In a telepathic whisper, it offers to give them an augury by reading the fallen man's entrails (which the beast holds in its hands) in return for respite. The party agrees, handing over a single wafer, at which the creatures laughs and then gives a vague prediction of success in their endeavors. He and his companions then fly off. 

With no clear idea of where they are going, and there being no signs of any destinations, the party heads off to skirt the canyon edges and see what they may encounter. At one point they avoid a rockfall that nearly drops them to the distant canyon floor. After untold and unknown hours of travel, they come around a pile of rubble. On the opposite side, near the top, crouches a strange creature. The size and appearance of a huge wolf, but with a prehensile reptilian tail, the thing speak telepathically to them. It questions them, asking who they are and why they travel the Chromatic Dragon's realm. After some bluff and hesitation, they party simply tells him the truth; they are looking for the Herald of Hextor, the pit fiend Chamazi. The creature, whom the party now learn is Amducias, Duke of Hell in the service of Tiamat, considers their story for a moment before chuckling and making a comment about 'a little more chaos is good'. He directs them to the Sundered Tower of Astaroth; if the Herald is on Avernus, he will likely head there. The Arch-Fiend's senses cannot penetrate the magic of Astaroth's tower, and Asmodeus would unlikely be displeased to learn of machinations by Hextor among his underlings. When asked for directions, Amdusica once more laughs and says something about it not being his job to guide wandering Primes lost in Hell, before turning away and leaving the party to its own devices. 

Unable rest and still lost, they party moves on. After another wearying and numbing trek, they enter a wide plain scattered with vast cemeteries of unknown origin. Thankfully nothing emerges from the grave to confront them, and they soon see off in the distance a caravan of some sort. They move to intercept, and find two rakshasa leading a half dozen stench kine loaded with gear, one of which is also pulling a palanquin. The two tiger headed humanoids eye the party warily, and one goes to the palanquin and and assist the passenger to emerge; a much more richly dressed rakshasa who introduces himself as Emir Takasha.  The party learns they are traders, and Takasha offers they party opportunities to trade from his extensive selection of goods. The party takes advantage of this, acquiring unspoiled (and un-spoilable) food and drink, as well as some respite in the form of honey cake. When asked of the Sundered Tower, the Emir nods and says he knows of the place. He offers a contest; if a champion of the party can subdue one of his guards (non-lethal and non-thaumaturgic of course), they may join his caravan and journey with them to the tower. If they fail, one of the party will become his slave. The party warily agrees, a contract is made, and Goro steps forward to fight one of the rakshasa sentinels. It does not go well for the half-orc, as the sentinel is unnaturally fast and almost impossible to hit, whereas Goro is struck by claw and bite multiple times. Getting frustrated, he throws down his weapon and throws himself at the rakshasa, successfully grappling the creature. The rest of the party now raises a legal point; the sentinel has been subdued. The Emir grins wickedly and accepts the ruling, inviting the party to join them on their journey across the broken wilds ... 

GAINS
none

KILLS/VICTORIES
1 troll
1 rakshasa [subdued]

LOSSES
none

Sunday, February 23, 2025

Gygax and Greyhawk Session #46 - Final Preparations

DRAMATIS PERSONAE:

Ranzel of the Wood (Human Ranger 6) 
Solcha (Elf Fighter 5 / Magic User 5) w/ henchman Usborn (Gnome Fighter 2/Illusionist 1)
Skeef Hawkridge (Half Elf Druid 6/ Thief 6) 
Goro (Half Orc Cleric 4 / Fighter 5) 

Date/Time
Sunsebb 2 (afternoon) to Sunsebb 3 (morning)


As the party tired to decide the best way across the open water, Ranzel tossed some dried meat in the water. And was rewarded with a thrashing about in the water as something large gulped the offered food. Uncertain of the rowboat and what lay beneath the surface, they decided to send just Ranzel and Solcha across first, with a rope tied to the stern in case they had to be dragged back. About halfway across the  voyage was interrupted when a scrag, an aquatic troll, bust out of the water at the rowboat. There was a  short fight where Ranzel was nearly dragged into the water by the attacking beast, but the scrag was suitably hacked to bits and the crossing was completed by all the party with no further interruptions. 

A little further along the trail, they observed a human figure in the midst of some trees. It was acting strangely, bouncing about an waving to get their attention. But it seemed to draw back as the party approached too close. When they did enter the thicket, they realized the figure was actually a lure, attached to a huge mawed beast that burst from  a boggy hole. And was summarily dispatched by the two-handed sword wielding duo of Ranzel and Goro. 

Continuing along the LRRSS directions, they party eventually comes to a dead end, where the trail ended at a copse of willows. A cluster of larger dead trees lay at the far end, and close investigation showed one to be split right down the middle and filled with inky blackness. Above the opening was a curious silver sigil. They tired various things to uncover the voids' secret, but it then it it simply required touching the sigil. A bell rang from the depths of the darkness, the void disappeared and a burst of light came forth. Taking their chance, the party passed through and found themselves in a quaint, if over-color saturated meadow. At the far end at the edge of a wood was a small manse with smoke rising from the chimney, while over head they were treated to a view of the depths of the cosmos.   

At the mase, they were met by the sage Emas Mere, who settled them in his gothic study (and made them fresh rolls) and proceeded to answer their inquires about Avernus and what they may expect from their travel to the Hells ...  

GAINS
none

KILLS/VICTORIES
1 scrag (aquatic troll)
1 swamp angler

LOSSES
none


Sunday, February 9, 2025

Gygax and Greyhawk Session #45 - Sage Swampcrawl

DRAMATIS PERSONAE:

Ranzel of the Wood (Human Ranger 6) 
Solcha (Elf Fighter 5 / Magic User 5) w/ henchman Usborn (Gnome Fighter 2/Illusionist 1)
Skeef Hawkridge (Half Elf Druid 6/ Thief 6) 
Goro (Half Orc Cleric 4 / Fighter 5) 

Date/Time
Patchwall 23 (morning) to Sunsebb 2 (afternoon)


The party spent the next month in Nevond Nevnend counting their treasure, training, spending gold, and scribing spells. All in preparation for their forthcoming expedition to Avernus, the first layer of Hell. But first they needed a little more information. While the temple of Heironeous could offer advice of a more general nature, the party had some specific questions to ask. Inquiring about to town, they learned the best source of such information was the reclusive sage Emas Mere, a specialist in the inner and outer planes, and especially the lower planes. He was not to be found in the city though, choosing to dwell in a dismal marsh a short distance south of the city and on the right bank of the Zumker River. Though it is unclear exactly where in the marsh he dwells, they being directed to a cave, hut or grove of trees by various sources. 

Hauling themselves out into a cold and blustery day, the party heads south and finds a local riverman to give them passage across the water. There they are dropped at a dilapidated dock and follow a faint trail away from the river. As the trail branches and twists through the fens, they encounter a recently occupied cave formed of huge boulders, a dead body facedown in the muck, and some strange swamp gas bubbles.  There was also a crazed man by the name of Yordolin, holed up in a rickety reed hut on slits. While they first suspected he was the sage, it was soon obvious he was mad, raving about the 'knowledge' written in the plaster of the hut walls; a mass of the same nonsensical letters 'LRRSS'. The party guessed this may be directions, and headed out to the left, right etc. Which lead first to a bush of screaming berries, and then a dilapidated rowboat on the edge of a wide channel ...

GAINS
12 sp
gem [75gp]

KILLS/VICTORIES
none

LOSSES
none

Sunday, January 26, 2025

Gygax and Greyhawk Session #44 - Maddok

DRAMATIS PERSONAE:

Ranzel of the Wood (Human Ranger 5) 
Solcha (Elf Fighter 5 / Magic User 4) 
Skeef Hawkridge (Half Elf Druid 5/ Thief 5) 
Goro (Half Orc Cleric 4 / Fighter 5) 

Date/Time
Patchwall 18 (noon) to Patchwall 23 (morning) 



The party then proceeds to move quickly through the rest of this newly uncovered complex of rooms; they want to find the keystone, but also don't want to leave the dragon hoard unprotected for long. They search through a wizards lab scorched by fire, and very briefly look into what appears to be a summoning room with a smudged summoning circle on the floor and sign of fire, death and destruction. Solcha used her wand to uncover a spellbook, a scroll and a curious box containing pale grey wafers. They also find a curious non-magical volume entitled "Of Fabolous Relics and Artifacts, Thaumaturgical and Magical, being a Catalogue of Items of Power and Prestige from Times of Sorcery Past” by Ostolic of the Tales that contains stories and legends of various magical items including: Daoud’s Wondrous Lanthorn and Iggwilv’s lost treasures, the Iron Flask of Tuerny the Merciless, Codex of the Blood Tyrants, a a trio of weapons (the sword Blackrazor, the trident Wave, and the hammer Whelm, hidden long ago by the wizard Keraptis in White Plume Mountain. 

They quickly secure these items, and having not found the keystone here, decide to check the dragon's hoard. But as they leave the double doors and step into the recently unearthed stairway, they are met there by a somewhat devilish looking fellow and the dwarf Akbad. The devilish fellow, the mysterious Maddock, starts to cast a spell but is interrupted by a blow. And then an intense combat ensures, with Skeef falling to a lighting bolt, Akbad trying to stop the fighting, and Goro and Ranzel pinning Maddock so Solcha could stab him. In the end the party kills him, and Akbad snaps out of his charm. As the party loots Maddocks body, the dwarf explains Maddok had surprised the dwarves as they built their wall, sleeping and slaying the rest, and charming himself. 

On the body, they find a range of magical and monetary treasure, Maddoks spellbook, and a sheaf of papers with notes about the castle and the excavation. And there is a small map of the lost wizards lab, showing a secret room the party had not found. They quickly head back in, get into the hidden room and there find the pulsing red keystone to the Hellgate awaiting them. 

After that, they now head to the dragon's hoards, and are pleased to see it is undisturbed. They break open the chess and crates and find a pile of coins, a handful of jewelry and gems, and a number of magic items. Over the next day and a half, all of it is carefully winched out of the cave and packed onto their wagon and journey back to Nevond Nevnend. 

GAINS
9014sp
1930ep
11746gp
7 x amethyst [100gp each]
4x jade [100gp each]
10x sardonyx [50gp each]
6x jasper [45gp each]
5x hematite [6gp each]
Silver and gem comb [1015gp]
Ivory harp [2000gp] 
Longsword +2, “Fiendtongue” 
Bracers of Defense AC 4 
Ring of Protection +1
Scroll of Protection from Devils
Scroll of Protection from Lycanthropes
Scroll of Protection from Breath Weapon - Dragon
Spell Scroll [MU] - 1/Detect Invisibility
Spear +2
Shield +2 (Lion Rampant)
Platemail +1
16 Arrows +1
Potion of Extra Healing  
Potion of Extra Healing
Silver Amulet
12 grey wafers

Nyda's Spell book [partial]
4th: Fear, Minor Globe of Invulnerability, Plant growth, Polymorph Self
5th: Distance Distortion, Mordenkainen’s Faithful Hound
6th: Anti-Magic Spell, Guards and Wards, Bigby’s Forceful Hand 
7th: Cacodemon, Phase Door 

Maddok's Spellbook
1st: Charm Person, Sleep, Magic Missile, Identify, Read Magic, Enlarge, Hold Portal, Write, Protection from  Good
2nd : Mirror Image, Magic Mouth, Web, Rope Trick, Stinking Cloud, Darkness 15' Radius 
3rd : Lighting Bolt, Monster Summoning I, Slow, Haste
4th : Wizard Eye, Ice Storm 

KILLS/VICTORIES
Maddok

LOSSES
Skeef (Unconscious) 


Sunday, January 19, 2025

Gygax and Greyhawk Session #43 - Dragons and Dwarves

DRAMATIS PERSONAE:

Ranzel of the Wood (Human Ranger 5) 
Solcha (Elf Fighter 5 / Magic User 4) 
Skeef Hawkridge (Half Elf Druid 5/ Thief 5) w/ henchman Caron (Half Elf  MU1)
Goro (Half Orc Cleric 4 / Fighter 5) 

Date/Time
Patchwall 18 (mid-morning) to Patchwall 18 (noon) 


The party starts to spread out, with Solcha and Caron swiftly crossing the cavern to get a good view into the passage beyond. And there they see a large black dragon stirring from it's rest. Solcha shouts a warning to the rest of the party, and then feels Caron exciting tapping her on the back: 'mistress, let me speak to it". Somewhat perplexed, she waves the magic-user ahead of her. Caron starts to speak to the wyrm in some unknown language. At first things seem to go well, but suddenly the dragon raises it's head and spits a stream of acrid acid across the cavern. This catches the unfortunate hireling, as well as Goro, getting into a charge position behind him. Caron is utterly destroyed, but luckily the cleric is made of sterner stuff. Goro and Ranzel charge in, swords swinging, while Solcha fires arrows aver their heads and Skeef summons some segmented ant-aid.  The dragon releases another breath, this time catching Ranzel. But the cleric and ranger, pumped up on potions of giant strength and heroism, eventually batter past it's scaly hide, while Solcha delivers the coup-de-grace with an arrow between the beasts eyes.

Taking advantage of their potion-pumped state, the party rushes about in anticipation of more trouble. A search of the dragon cave uncovers the skeletal remains of a second dragon(!), a neatly piled stack of chests and crates, as well as the remnants of a recent meal of horse flesh. Rushing to the side chamber from which the warning horn was heard, they find a small sparsely furnished bedchamber and a foul midden pit. but no occupants. Lastly, a search to the south brings them to face to face with another pair of spriggen, standing guard over a bedraggled group of dwarves. The spriggen are cut down swiftly, and the rescued dwarves (led by Akbad) are glad to answer the party's questions. They had been captured about a month ago by the spriggens and brought here to dig out the collapsed stairway that could be seen behind them. The work was being directed by a devilish looking fellow by the name of Madok, who is looking for a lost wizard laboratory. In fact, the dwarves were just about to break into the entrance to the lab when the party arrived and raised a havoc. But they have no idea where Madok could be found; he comes and goes on an irregular basis.

Solcha, using the last of her giant strength, cleared the last of the rubble. This reveals a landing on the stairs with a set of double doors, much battered but still intact. While Razke heads back down into the cavern to direct the dwarves to build a defensive wall, and Goro remained on guard on the stairs, Solcha and Skeef enter the doors. These lead into an entrance hall and then a large, half collapsed circular room painted with frescos of the Kutkuri noble clan and their crossed staves and horn. The pair head for a door on the opposite side of the chamber., but as they open it, are attacked from behind by a shadowy demon. Goro and Ranzel eventually arrive to assist, and the creature is slain ... 


GAINS
4 arrows +1 [from session #42] 
Caron's spellbook

KILLS/VICTORIES
Xilital the Black Dragon 
2 Spriggen
1 shadow demon

LOSSES
Caron (dissolved by dragon acid)