Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Saturday, October 12, 2019

Edge of Night Session #13 - Back Where We Started

DRAMATIS PERSONNAE

PC's
Army Lieutenant Bill Fisker - 1 term - UPP D753C9
Rifle-1, SMG-2, Admin-0, Vacc Suit-0

Scout  Dante Flynn - 4 terms - B7AA56
Pilot-1, Vacc Suit-1, Air/Raft-1, Navigation-1, Mechanical-1, Jack-o-Trades-1

Marine Captain Noac Sumter - 5 Terms - 82C9A7
Cultass-1, Revolver-2, ATV-1, Gambling-1, Admin-1. Vacc Suit-1, Tactics-1, Computer-1

Merchant Second Officer  Yasmin Cheung - 2 terms- UPP 864A93
Medic-2, Engineering-2, Mechanical-1

NPCs
Sylvanous Queen - 7 terms - UPP 5437B7
Computer-4, Forgery-3



Back on the Superfly, the party heads back to Vordenhaven and discusses what to do next. No one really trusts the man that hired them, Rasim Meyer. Consensus is that he has somehow set them up for a fall. So they decide to dig through the public record for more information on Lysanni Laboratories; is it really in dire financial straits, who is the CEO and executive team, any hints that things are not a they've been told? Meanwhile on the flight back, Ms Cheung keeps an eye on their two prisoners (Dr  Johann Courville and navigator Oscar Hoyle. She notes they go through behavior cycles; and hour raging, followed by 6 hours in complete exhaustion and then 5 hours in a relatively normal, but voraciously hungry, state. They question Dr, Courville, as he is the first to emerge into a normal state. He seems to know nothing about the "special" research project Dr. Frank was performing. A few threats to space the biochemist confirmed he was telling the truth.

An encounter with a customs patrol while approaching the planet is resolved with no problem. Arriving at the Vordenhaven starport, they leave their two prisoners aboard the ship to be watched by Sylvanous and head for a public data terminal to do some research. Publicly available information seems to confirm all that Rasim Meyer told them. Still don't trust the guy though, so they go looking for information on other officers of the company.  Discover the CEO is one Robert Royce; a little hacking by Ms Sumter recovers the executive's home address. They decide to pay him a visit and deal directly with the top. And then a bulletin flashes across the screen; the Lysanni research ship in orbit  around the moon Kalstat (which the characters have just vacated) has exploded. Crap; any guesses who gets blamed? They get a second shock when they come across a wanted poster with Mr Fisker's face on it; apparently there is a significant interplanetary bounty on his head  for having stolen the Superfly. At least it pays best if he's captured alive rather than dead.

Both bits of information push the party to act fast. Mr. Fisker heads back to the Superfly to lay low, while Ms. Sumter and Ms. Cheung take a air/raft cab to Robert Royce's mansion. They bring the data from the reseacrh ship (being careful to leave a copy on the Superfly) and mange to talk their way past the guards and into a meeting with the CEO of Lysanni Laboratories. He proves to be a short, bald middle aged man in a nice suit. After some forced pleasantries, they get down to business. Mr. Royce does not trust Ms Cheung and Ms Sumter (the feeling is mutual) and plays hardball. He hands them a newly issued warrant for their arrest in connection with the destruction of the research ship. He also seems to be aware of the illegal research that was being done on board, and wants to ensure he doesn't take the fall for that bit of irregularity.  But he offers deal to the party. He'll get the warrant buried in bureaucracy for a few days, and pay the party the money owed them for the job (20000Cr each). And for another 50000Cr, he wants the party to transport him and his security chief to the Trezo [2021] system. It seems he has contacts there with whom he wants to make a deal. At this point Ms. Sumter and Ms. Cheung notice the mansion is obviously in the process of being vacated; spaces on the walls where pictures have been removed, furniture covered in moving blankets, and so on. It looks like Mr. Royce does really want to go. So they take the deal.

Robert Royce arranges for their departure in 2 days from a secondary starport on the other side of the planet. The party get the Superfly ready to fly and meet him there as arranged. But as they are standing on the tarmac getting ready to board, an unmarked, black,  late model air/raft tears across the concrete pad and disgorges three men in black combat armor and balaclavas, armed to the teeth. "Navy special ops" grunts Mr. Royce. It looks like everyone is gunning for the party on this planet. That gets everyone rushing abroad ship as Mr Flynn races up the engines for takeoff. Mr. Fisker stops long enough to roll a traq grenade across the field towards the men, who respond with a burst of laser fire. One beam hits Mr, Fisker, but he escapes unharmed thanks to his reflec armor.

The Superfly takes off into orbit, manages to dodge any navy patrols, and jumps to Notoc [1923]. A brief encounter with an outgoing Type R merchant (the Zip Clipper) is uneventful. They stay on world just long enough to just fuel up and prepare the ship for another jump, then take off for Trezo [2021]. En-route, Mr Fisker has Sylvanous whip up some new papers for him to hide his identity; he is now to be addressed as Mr. William Bisker, please and thank you.

Arriving in the Trezo system, they are challenged by a vessel claiming to be a planetary patrol ship. It demands the party haul to and prepare to be boarded for inspection. It all seems fishy to the party, from the ratty looking Type S scout on their screens to the not very trustworthy answers to their questions. So they play along for a bit, allowing the two ships to close before firing up their turret and launching missiles and laser fire. It's a short, one sided fight in which the pirate vessel (as it is now identified) is shot full of holes and had it's maneuver drive and turret taken out of commission. The party chooses not to complete the destruction of their foe, but promised to send help in return for whatever plasti-credits the pirates have on hand (which turns out to be a measly 3000Cr, fired over to the Superfly using a signalling rocket).

After that encounter, the Superfly touches down on the industrial wasteland of a planet at the main starport in the Izmalli Rift. Mr. Royce uses the ships radio to call his contact on Trezo, and everyone waits for him to arrive. To Mr. Fisker's surprise (he being the only survivor of the original party), it turns out to be the same same man who'd hired him back on Tortuga [2126] to steal the plans for the Kinunir cruiser. The gentleman, Herr Stephan ap Torville, is momentarily taken aback at the recognition. But before taking Mr Royce away to conclude their business, he does note there may be further opportunity for the party to be of service to he and his liege lord, the Sky Duke Gredan hoch Lippen und Schumburg of the Iagonn Suzeranity ....

Saturday, September 7, 2019

Edge of Night Session # 12 - Death Station

DRAMATIS PERSONNAE
PC's
Army Lieutenant Bill Fisker - 1 term - UPP D753C9
Rifle-1, SMG-2, Admin-0, Vacc Suit-0

Scout  Dante Flynn - 4 terms - B7AA56
Pilot-1, Vacc Suit-1, Air/Raft-1, Navigation-1, Mechanical-1, Jack-o-Trades-1

Marine Captain Noac Sumter - 5 Terms - 82C9A7
Cultass-1, Revolver-2, ATV-1, Gambling-1, Admin-1. Vacc Suit-1, Tactics-1, Computer-1

Merchant Second Officer  Yasmin Cheung - 2 terms- UPP 864A93
Medic-2, Engineering-2, Mechanical-1

NPCs
Sylvanous Queen - 7 terms - UPP 5437B7
Computer-4, Forgery-3



Yasmin arrives from the Superfly, leaving Sylvanous in charge of the ship! The party takes their  unconscious captive (who turns out to be Tibereous Dupont, one of the engineers), gag and securely tie him to one of the acceleration couches on the bridge before moving on. Nothing of note in the hard point or drive bays. Air raft still in place in bay #1. Cargo bay is filled mostly with empty crates and animal cages. Most for various types of delicate scientific instrumentation (labels say Icbani Scientific and Research Instruments Corporation). There are also a large number of cages broken open, and blood spray and smears on the wall. Ms. Sumter  lay down on the floor to see beyond the curve of the ship and notices a large number of critters scurrying around at the end of the cargo bay. A tranq grenade is tossed in the animals direction and everyone clears out of the compartment, returning in  few minutes. They find a half dozen small, unconscious creatures they do not recognize. Lab animals obviously.  Lock them back in the cages and move on.

Next stop is the main lab. It shows signs of disturbance with lab table out of place, equipment abandoned plus spills and stains all over. The party moves slowly along the curve of the ship, turning on lights as they go. At they halfway point is the research computer, which Ms. Sumter starts to examine. Recovers basic information about a range of experiments being performed on the ship:

  • 1067. Combat Drug. Location: main lab. Effects of standard combat drug as a control for other tests. This drug is used as a standard against which the other drugs will be judged.
  • 1077. Improved Combat Drug A. Location: auxiliary lab. Effects of improved combat drug A on small animals. This drug appears to increase personal strength and endurance after ten minutes, but at the cost of a reduction of dexterity . There are no undesirable side effects other than a period of fatigue after thirty minutes.
  • 1079. Improved Combat Drug B. Location: auxiliary lab. Effects of improved combat drug B on small animals. This drug appears to mimic combat drug, but produces no effects or hits on users when it wears off.
  • 1101. Improved Combat Drug C. Location: main lab. Effects of improved combat drug C on small animals. This drug increases personal strength and dexterity for thirty minutes. There are no side effects.
  • 1103. Improved Combat Drug D. Location: main lab. Effects of improved combat drug D on small animals. This drug has no observed effect, but 20% of animals used as subjects die after three days.
Further digging in the computer uncovers some encrypted files which Ms. Sumter is able to crack. They seems to refer to some 'special' testing which the party surmises is human testing.

Moving further down the lab the party finds a shelter built out of lab benches, mattresses and sheets.  They chuck a tranq grenade in the door, then tear the structure apart. Inside they find a man in a lab coat, crouched over in  a fetal position on top of a couple of mattresses. He is no immediate threat, but Mr. Flynn jabs him with a traq dart just in case. The dart knocks him out, and tie him up (turns out to be Dr. Johann Courville, one of the senior scientific staff). The party decide to take him back and secure him alongside Tibereous on the bridge. But when they get there, they find someone or something has ripped Tibereous' head off, leaving a gruesome blood spray all over the place. A blood trail also leads back towards the reception area iris valve before petering out to nothing.

The party sets up a trap. Places one of Mr. Fiskers lights on the floor and attaches a tranq grenade to the bottom, hoping to tranq anyone who comes to deal with the blazing light. Ms. Cheung and Mr. Fisker then hide in the hard point, and Mr. Flynn and Ms. Sumter in the nearest stateroom (drilling  hole in the wall  to better observe the bridge.) After some time a feral figure appears, and slinks towards the strobe. And smashes it with a large iron bar. Mr. Flynn opens fire with the tranq gun but misses, and a messy melee of tranq grenades, SMGs and gun butts ensues. Their attacker, however, is of superhuman strength and endurance, shrugging off the tranq grenades and darts as well as gunshots and blows. In time the party knocks him out, only after Ms. Cheung goes down first. But she recovers and their attacker (Oscar Hoyle, the navigator) is triple bound and gagged. Ms. Cheung runs some basic tests on both Oscar and Johann, and finds neither of are enhanced as per the research data. Actually much over enhanced in Oscar's case. Maybe the drugs work different in humans? Or something else is affecting them?

The two are securely locked in separate rooms this time before the party  moves on to check the rest of the ship; there are still two unaccounted people to worry about. In the auxiliary lab they find chaos; an explosion has wrecked the place. Ms. Sumter and Mr. Fisker examine the scene but can't quite figure out exactly what happened. But can tell the explosion occurred in the lab and whatever caused it was either destroyed in the process or removed from the space. They do find another table and mattress fort, which is dealt with in the same manner as the last. But it is unoccupied. As they party moves through the rest of the ship, they find two other similar forts (maneuver drive pod and a stateroom) that are likewise unoccupied. Also unoccupied is the second air/raft bay, which makes them worried someone else may recently have been on board with them and escaped. They radio Sylvanous on the Superfly, who reports no one has left the lab ship.  Close investigation shows the raft has been missing for a week or two.

The missing crew/staff are located in separate staterooms, both dead and badly decayed. And each missing a limb. Ms. Cheung notes neither died of their trauma, but of some other cause which left no obvious wounds or damage. In one room a reference library is found. The educated members of the team (Mr. Fisker and Ms. Sumter) sit down at the microfiche readers to review; it's mostly academic journals covering the field of  pharmaceutical research. They find one interesting reel tucked away in the back of a drawer, with old papers detailing human experimentation of performance enhancing drugs. This does not seem to be part of the 'standard' library. Curiosity piqued, they go back to ransack the senior scientific staff staterooms. The only thing of interest is a short note in the desk of the senior researcher (Dr. Helvetis Franck; now dead): "Discuss special project advances with 'O' ". Might 'O' be the Vordenhaven naval officer they noted in the visitors log, Lt. Oscar Atteberry? Very curious; what exactly is going on here ....

Saturday, August 17, 2019

Edge of Night Session #11 - Crazy

DRAMATIS PERSONNAE
PC's
Army Lieutenant Bill Fisker - 1 term - UPP D753C9
Rifle-1, SMG-2, Admin-0, Vacc Suit-0

Scout  Dante Flynn - 4 terms - B7AA56
Pilot-1, Vacc Suit-1, Air/Raft-1, Navigation-1, Mechanical-1, Jack-o-Trades-1

Marine Captain Noac Sumter - 5 Terms - 82C9A7
Cultass-1, Revolver-2, ATV-1, Gambling-1, Admin-1. Vacc Suit-1, Tactics-1, Computer-1

NPCs
Merchant Second Officer  Yasmin Cheung - 2 terms- UPP 864A93
Medic-2, Engineering-2, Mechanical-1

Sylvanous Queen - 7 terms - UPP 5437B7
Computer-4, Forgery-3


Checking atmospheric composition and pressurization once more, the three decide to get out of their vac suits. Mr. Flynn is worried about tearing or getting bullet holes in his suit, making the return trip to the Superfly difficult. They descend the well lit and fully operational lift to the reception area. Except for one light directly in front of the lift doors, the rest of the room is dark. Closer examination shows the other fixtures have been smashed. Apart from  plaque giving basic information on the ship (leased from Scientific Charters LLC) and a paper sign saying "Lysanni Laboratories" beneath it, the room holds nothing of interest. The party moves out in skirmish order down a dark hallway towards a distant dim light. They examine three rooms they pass; a neat stateroom with packed boxes, a conference room with a shelf of binders and scattered papers on the table, and a private dining room. They then emerge into the faintly lit mess hall. Mr. Fisker shines his light around, revealing a figure crouching at the kitchen door. The figure (a petite woman in tattered lab coat) first screams and covers her face, then turns in rage and rushes the party. Ms. Sumter, fearing an infection of some sort, moves to don her combination filter and is shocked to find she has a heavy nose bleed. Mr, Fisker and Mr. Flynn open up with SMGs; bullets smack into the woman but she miraculously continues to rush forward. She attempts to claw out Mr. Flynn's eyes before he is able to get the woman in a choke-hold and she drops into unconsciousness.

They whip out zip-ties and bind the unconscious figure. As the adrenaline rush drops, both Mr, Fisker and Mr. Flynn notice odd symptoms as well; one starts to cough up blood and the other's eye's begin to bleed. Ms. Sumter noted her symptoms started before their attacker got near, so the three curse their decision to break vacc suit discipline. There is obviously something in the air. The three make their way back to the suits and then to the Superfly post-haste, bundling their prisoner (who needs another wack or two from the butt of Mr. Fisker's SMG to keep her unconscious and compliant) along with them. Calling ahead to tell Yasmin to be ready with her medical kit, the four enter via the air raft bay and remain there in quasi-isolation. Yasmin suits up and checks them out, discovering they have been exposed to some unknown chemical that is causing severe internal bleeding. She tells them that without help, they'll all be dead in a day. But she does give them all a dose of fast drug to slow their metabolism and hopefully give them enough time to get back to Vordenhaven  and better treatment. Curiously, their captive has a similar blood composition but is not bleeding out.

Radioing ahead and explaining everything, they ask their contact with Lysanni (Rasim Meyer) to meet they at the starport with high end medical care. Rasim is late in arriving and has with him just an older gentleman with a black bag, a Dr. Sanchez. This doctor confirms Yasmin's diagnosis, and says it should be treated with a long bout of gene therapy to rebuild the dissolving cell walls which are gradually liquefying their insides. Vordenhaven Critical Care and Research Hospital certainly has the equipment necessary, but would be expensive. Do you have medical insurance? At this point a vicious argument ensues between the party and Rasim, who is insistent  that Lysanni Laboratories is on the verge of insolvency and cannot afford to pay for medical treatment. The disagreement ends with Mr. Flynn's hands wrapped around Rasim's throat, and a new deal is struck. Lysanni will foot the bill for treatment and increase their fee to 20000Cr each, but only if they go back to the lab ship and finish the job. Specifically, account for all the crew, find out what happened, and recover any research data without causing undue destruction (it is a rental, you know).

Deal made, the party and the captive (who they now know is a lab technician by the name of Asuka LeClair) are whisked off to the somewhat less prestigious Downtown Charity Health Services hospital for a week of being injected with fluids and drugs in an autodoc. But the treatment works and all recover. Asuka, however is not responding as well to treatment and still goes through cycles of rage, exhaustion and ravenous hunger. The party questions her and learns there are at least three other survivors, all like her. Asked what she ate on the ship, she mumbled something about the lab animals and refuses to say any more.

Stocking up on some new equipment (massive banks of lights, bacon, tranquilizer gun and tranq grenades, combination masks), the group heads back out to the lab ship. They don masks before descending the lift this time, and continue their exploration. In the kitchen they find a walk in freezer where a dozen of the crew (10 scientific staff, plus the captain and medic) hang dead from hooks. Closer examination reveals most are missing a limb of two, and show signs of bite marks. The party decided to try luring survivors, so Ms. Sumter fries up a pile of bacon on the stove to draw them in while Mr. Fisker and Mr. Flynn prepare a trap out in the mess hall. But no one comes, so the party moves on, leaving a trail of trip wires behind them so they don't get surprised from the rear. Passing though an iris valve, they follow an old trail of blood that leads into an otherwise non-descript stateroom. Checking out other staterooms they find a mix of neat/tidy and torn to pieces rooms. Some have had the mattresses and bedding removed, and in one they find nest or pile made of said items. They reach the bridge, which is mostly lit except over in front of the computer banks.. Ms. Sumter checks the computer and finds the usual routine communication transmissions from the ships to head office; summaries of research progress, maintenance data, personnel information and so on. Curiously there are a series of other encrypted data packets going to another address, but Ms. Sumter is not able to crack to code. A check of the visitor logs reveals nothing unusual, except recent visits from a pair of Vordenhaven Naval officers (Lt. Oscar Atteberry and Lt. Asha Tang).

Firing up the ship's comm system, the party transmits a "we come in peace to help you" message over the intercom, hoping to draw more survivors into the ambush they set up on the bridge. After awhile, one does arrive. Light averse and in a wild rage just like Askua, the man rushed to attack Mr. Fisker. Once more, the lieutenant hits with his SMG but does not slow the attacker, who in the end falls unconscious to a combination choke-hold from Mr. Fisker and a tranquilizer dart stabbed in his back by Mr. Flynn ...

Saturday, July 20, 2019

Edge of Night Sessions # 10 - New Blood, New World, New Patron

DRAMATIS PERSONNAE
PC's
Army Lieutenant Bill Fisker - 1 term - UPP D753C9
Rifle-1, SMG-2, Admin-0

Scout  Dante Flynn - 4 terms - B7AA56
Pilot-1, Vacc Suit-1, Air/Raft-1, Navigation-1, Mechanical-1, Jack-o-Trades-1

Marine Captain Noac Sumter - 5 Terms - 82C9A7
Cultass-1, Revolver-2, ATV-1, Gambling-1, Admin-1. Vacc Suit-1, Tactics-1, Computer-1

NPCs
Merchant Second Officer  Yasmin Cheung - 2 terms- UPP 864A93
Medic-2, Engineering-2, Mechanical-1

Sylvanous Queen - 7 terms - UPP 5437B7
Computer-4, Forgery-3


Back on the Superfly, Mr. Fisker is worried. Several days have passed since the rest of the crew left to meet Fletcher Bristow. The lieutenant sat down in front of a monitor to binge watch SNN (Symera News Network) and soon comes across a news report describing the gruesome gun battle which killed his companions. Realizing he is now in charge, Mr. Fisker goes looking for new companions. He recuits a retired Hegemony Marine Assault Corps Captain (Noac Sumter) and former scout (Dante Flynn) to round out the Superfly's crew, and fill vacant positions at 'Tacyon Advantage Security Solutions'. And there is unanimous agreement within the new board of dircectors that leaving Symera would be the best course of action. The whole deal with Fletcher Bristow now seems a bit fishy given the rest of the crew were ambushed on the way to take the job Bristow had on offer.

The group sells four of their gravbelts (at a 10% loss) to fund the purchase of a Navigation program for the ship computer, allowing travel wherever their jump drive could get them without needing to buy jump tapes all the time. They also, having done a little research on their destination, lay in a small speculative cargo of  fine lab chemicals (10 x 100kg @8000Cr per lot [80% of list]) and two cases each of fine scotch and cigars (5000Cr per case). Discussion on installation of smuggling compartments onboard the Superfly ends quickly when initial estimates come back at 400000Cr for a 4.5m3 space.

Business at Symera complete, Mr. Flynn settles into the familiar surrounding of the Type S pilot chair, plots a course for Vordenhaven, and hits the jump drive. A week in jump space passes without incident and they emerge 100 diameters from Vordenhaven. The sensors come alive, and shows a ship on a crossing course, headed their way. It is making no hostile moves, and a friendly hail identifies her as the far trader Limited Liability out of Vordenhaven, heading out to the jump point and on to Symera. The two ships trade recent news of their last ports of call. The party, looking for information on where to sell their cargo, learn there is a "Research Materials Exchange Corporation" which acts as a clearing house for such materials. They also learn to stay away from the GERIA Corporation; they are in bad financial state and just stiffed the Limited Liability out of their profit on this trip. 

The Superfly continues on to land on the planet, clearing starport control and inspection with no trouble. Though there are a few tense moments as the officials question their dodgy transponder settings. A trip to the "Research Materials Exchange Corporation" identifies two potential buyers for their cargo; Lysanni Laboratories and Aegis Biopharma Corporation. Both are in the business of developing/manufacturing physical performance and mind enhancing pharmaceuticals. Perusing the business news reveals that Lysanni Laboratories is in some sort of difficulty due to problems with their R&D. But making contact with both entities, the party receives a better price from Lysanni Labs  (12000Cr per lot) and decide to take their chances. It turns out that the  Lysanni procurement representative (Rasim Mayers) is, thanks to budget cuts and layoffs,  doing double duty as the off-world security and research director. Learning a little more about the party over a few drinks (of the party's scotch), he  offers them a job. It seems one of the company's lab ships, currently in geosynchronous orbit over the largest moon Kalstat, has been out of communication for a few days. Likely just a radio failure or similar problem, but due to all the cuts, Rasim can't find anyone with the company to go check it out. And due to the intense commercial rivalry that dominates the planet, he can't just hire someone local and risk putting a corporate spy on board his research station. Would the party, as unconnected offworlders, be interested in an easy job? He offers 10000Cr each [45000Cr total] to simply go check it out. If it's no big deal as expected, the party makes some easy credits and can move on in a matter of days. In the event it is more complicated and hazardous, Rasim has a contingency find he can draw on to sweeten the pot. 

The party takes the job, first squeezing 4 doses of combat drug out of Lysnnni's stock. Just in case of course. Mr. Fisker also goes looking for explosives. Thankfully, he avoids getting picked up by the police for trying to purchase illegal weaponry, and manages to get his hands on 20kg of plastic explosive. Everything then gets loaded aboard the Superfly and they take off for the lab ship. 

Approaching Kalstat, they note that the lab ship is in orbit over the south pole, while the main Vordenhaven naval base is at the north pole of the moon. They get no flack from the Navy though, and arrive at the lab ship without incident. The torus shaped vessel appears to be in good shape, still rotating normally and with all navigation beacons operational. But attempts to raise the vessel by radio elicits no response. So Mr. Fisker, Mr. Flynn and Ms. Sumter don vacc suits and grab weapons, then transfer over to the lab ship pinnace docking collar. Opening the manual hatch releases a spray of ice crystals as the airlock vents, suggesting life support systems are still operational. Getting inside, they close the hatch and re-pressure the airlock. Ms. Sumter checks the computer controls for the life support system and confirms all is well.  But just in case, the trio maintains vacc-suit discipline and prepares to descend into the ship ...

Tuesday, June 18, 2019

Edge of Night Session #9 - That Was Easy ... Urrgghh

DRAMATIS PERSONNAE
PC's
Navy Lieutenant Raj Kundra - 4 terms - UPP 758C8C
Mechanical-1, Pilot-2, Medical-1, Jack-o-T-2, Computer-0

Other Durjan Hammill - 3 terms - UPP A69467
Gambling-3, Forgery-1, Brawling-1, Shotgun-1, Streetwise-0

Army Lieutenant Bill Fisker - 1 term - UPP D753C9
Rifle-1, SMG-2, Admin-0

Navy Lieutenant Alexi Kurigane- 2 terms - UPP AB8579
Vacc Suit-3, Ships Boat-1, Sword-1, Tactics-0

NPCs
Merchant Second Officer  Yasmin Cheung - 2 terms- UPP 864A93
Medic-2, Engineering-2, Mechanical-1

Sylvanous Queen - 7 terms - UPP 5437B7
Computer-4, Forgery-3


The party questions John Smith 7 to uncover more information on what or where Mentad might be, and why he is so focused on returning there. Not much to be learned from their new friend, and computer searches by Baron Kundra doesn't uncover any known star systems or planets under that name. Further questioning reveals a flight plan from Vodenhaven [1724] via Onur [1522] but uncertainty of where he started before that; others took care of those details for him on the outbound journey. Best they can tell Mentad is a location, building, or complex of some sort and John Smith 7 wants to return because it is 'home' and where he is supposed to be. They do get the name of his contact on Symera, the one who was to have met him upon arrival on the planet surface. Baron Kendra searches the name (Inga Malone) in the news databases and comes up with four hits on that name; a stripper, little old lady, a police constable and a research scientist. Thinking the scientist is their best bet, the party sends a message to Dr. Malone at the University of West Randa to tell her they are looking after John Smith 7 and can she come meet them at the up-port? They then head for a local hotel to take rooms and hide the existence of their ship, leaving Mr Fisker in charge back on the "Superfly".

After two days there is a reply from Dr. Malone. She is unable to come met them, but her associate Dr. Alphonso Trask is on the station and he can take care of the matter on her behalf. Not sure they like that idea, the party agrees none the less. Dr. Trask appears within an hour of being contacted; a well dressed gentleman accompanied by two muscular men in hospital orderly uniforms. Dr. Trask is a little disappointed that John Smith 7 is not present, but is quite willing to answer questions. While vague on details, he explains that John Smith 7 comes from a very, very wealthy and influential family and suffers from some unspecified mental illness. The family has him set up in a very comfortable and respectable mental health facility, from which John Smith 7 slipped away some weeks ago. Dr. Malone is an old family friend, and John seems to have gotten it in his head to come visit her, even though he has no recollection of that decision. The family simply wishes to have John back safe and sound; the party is welcome to keep the plasti-card with 1.1MCr (drawn on a Symera bank incidentally).  Dr. Trask assures them all will be clear once he sees John Smith 7. Could they please take him to him?

Still not certain, the party sends Dr. Trask away for now. Mr, Kurigane trails them and discovers they are staying at another hotel just a short distance away. They decide they have to talk directly to Dr. Malone, and call her up from the comm link in the hotel lobby. It takes some time to reach her, but the irritated and brusque faculty member largely confirms the story told by Dr. Trask. While still not convinced, the party sees no other option but to go ahead and bring John Smith 7 and Dr. Trask together to see what happens. But, afraid the funds on the plasti-card will disappear as soon as they turn over John Smith 7,  they first go shopping to blow the million credits on 11 grav belts. They figure some they can keep for personal use and the others can be unloaded on a lower tech world for a profit.

They bring John Smith 7 to the hotel, then call up Dr. Trask. He arrives in minutes with his two companions. The doctor walks up to John Smith 7 and simply says: "Do you know who I am John? Are you ready to come home with me?" To which John Smith 7 simply replies "Yes", and the party is left standing there with mouths agape as the doctor thanks them for their help and the four go on  their way.

A little off balance from how well that all went, the party decides to look for more work before leaving Symera. Scanning the posted want ads, they see one from their old friend Fletcher Bristow. Calling him up, they find he is delighted to hear from them again. This time he has a job that is, how do you say, a bit "below board". Are they interested? When the party answers yes, he gives them directions to a discrete location in a decrepit storage area on the station. He wants to keep prying eyes away from this one, ja?

The party follows Fletcher's directions, weaving down narrow and junk filled corridors into an obviously ill-used and largely unused section of the station. Proceeding down one passage, Mr, Kurigane senses trouble. The lieutenant catches a glimpse of figures hiding behind piles of junk in the corridor ahead.  He signals to Mr. Hammill to power up his grav belt and have a look from above. From that vantage point, he spots real trouble. At least two armed men lying in ambush. At this point the men notice Mr. Hamill, and suddenly raise their SMG's and open fire. The party returns fire and takes down one of the attackers, but another steps into the corridor behind and they are caught in crossfire. Mr. Hammill and Baron Kundra each take a gunshot and collapse into unconsciousness. Mr. Kurigane, made of sterner stuff, takes a couple of rounds before he too drops. As he starts to fade into blackness, one of the attackers comes over. Holding a blade to Mr. Kurigane's neck, the man says simply "Greetings from the Mentad Foundation" before cutting his throat and ending his adventures ...

Friday, May 29, 2015

Titles for Galaxy Sprawling Polities

Star Trek has the "United Federation of Planets"; Star Wars "The Galactic Republic" and "The  Galactic Empire". There is Starship Troopers "Terran Federation", and the separate one of H. Beam Pipers Terro-Human Future History. And so on. What is the name of the star spanning polity in your sci-fi campaign? I came up with the following table to help generate ideas up with names in my own on again / off again home brew Traveller campaign. Roll some dice, combine the results, and see what inspiration arises. Some ideas for structuring the titles:

A of C + B (ex: Federation of Affiliated Domains)

A of B (ex: Empire of Worlds)

C + A of B (ex: Allied Commonwealth of Republics)

And then mangle to suit.



A
B
C
1
Union
Worlds
Independent
2
Commonwealth
Planets
Galactic
3
Federation
Systems
Universal
4
Alliance
Governments
Allied
5
Confederacy
Politics
Confederate
6
League
Republics
United
7
Syndicate
Realms
Free
8
Coalition
Domains
Affiliated
9
League

Self-Governing
10
Bloc

Stellar
11
Assembly

Celestial
12
Unity

Grand
13
Federacy


14
Autarchy


15
Congress


16
Partnership


17
Sodality


18
Community


19
Empire


20
Continuity