Showing posts with label saltbox. Show all posts
Showing posts with label saltbox. Show all posts

Wednesday, February 13, 2019

Spells for Ships and Boats

A few new spells from our recently ended "Far Isles" campaign. Enchantments for boats and boating. Written for Labyrinth Lord, but you're smart enough to use them for any version of the original game I'm sure.


Repair Hull (reversible)
Level: 3
Duration: Permanent
Range: 10’ per level

This spell may be used to repair breaches, warped wood, shattered planks, and other damage to the wooden hull of a ship (or other wooden structure). The volume of wood repaired is 2 cubic foot per level. In terms of ship hit points (SHP), the spell repairs 2 SHP per level of caster. 

The reverse of the spell, warp hull, damages a ships’ hull by twisting or warping the wood, permanently destroying its shape, form and strength. 






Mist Skiff
Level: 4
Duration: 6 turns + 1 turn per level
Range: 0

Casting this spell causes a cloud of mist and vapours to coalesce into the form of a small boat (equivalent to a river boat in terms of size, movement, etc). The boat requires no rowers or sails, instead being propelled by a half dozen misty, vaguely human forms. These rowers take no room. The boat is also unaffected by the effects of wind, waves, and current; it will always move at its base speed, will not be overturned by rough waters, etc. The mist skiff is also immune to normal attacks and damage, and is affected only by magical attacks. 


Enchant Boat
Level: 6
Duration: 1 day or see below
Range: Touch

This spell can be used to enchant one boat; any vessel of sailing boat size or smaller. The exact effects are up to the caster, but in general is can be used to improve one feature of the boat. For example, acceptable uses would be:

Increase speed by 50%;
Increase SHP by 50%; or
Increase cargo capacity by 50%.

The duration of the spell is one day. This is based on the degree of improvement noted above. Lesser improvements will increase the duration. For example, if the speed is increased by only 25%, the duration could be doubled to 2 days. 


Enchant Ship
Level: 8
Duration: 1 day or see below
Range: Touch

This effects of the spell are the same as the 6th level spell enchant boat, except it may be used on a vassal up to the size of a large sailing ship. 


Tuesday, September 30, 2014

Campaign Pitch #5 - Saltbox

Langushur is known as the "Far Shore" for good reason. Isolated from the rest of the civilized world, on the far eastern edge of the eastern continent of Easrae, the city states and towns of the region make a living from and on the sea. But always within sight of land. For as long as the memories of men allow, offshore lay a permanent bank of mist and fog. Ships that entered it never return. Always it lay, just on the horizon, a reminder that there were some places mortal men were not meant to travel.

http://allanforest.com/wp-content/uploads/galleries/post-59/full/Fog-bank.jpg
Until six months ago, when suddenly one morning, the people of Langushur awoke to find the horizon clear. The crew of one brave ship hoisted sail and headed east. And returned several days later with an unbelievable tale to tell. They told of a previously unknown archipelago of hundreds of islands, stretching across the eastern sea. On some could be seen fantastic ruins of a unknown age and provenance. On others could be seen strange creatures, and tribes of strange men.  Landing on one island, the crew explored some ruins and found it scattered with treasures and curiosities, examples of which they scattered on the docks as proof of their tale.

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrhzOH8f9Ju-OlBDdA4hOGzO9pwB1koeRqUDbOYHhYg1_Qsc0jZ8r7kL-tQ1gOAAPrzakR4XMfLCosDoVXoe-ut8KwY5tJI0K1cWVfRTyey94deznALVUkMT0Jl4VPQBNVgJm1oi9yiTI/s1600/age-of-empires.jpg
As word spread, ships from all over the Wesrae and Easrae began to flood the once backwater of Langushur. All eager to explore new lands, and to wrest from them treasure, wealth and power. On board with the crews who sailed the ships were bands of hardened warriors, desperate cut-throats, questing acolytes and mages in search of lost magics. To these lay the task of landing on the dangerous new shores . . .

--------------------------------------------------------------------------

On the surface, this one is a bit like the first pitch, the "Fist of Wotan". Except rather than a big mountain to climb and explore, it's a big archipelago. Characters start out as the hired 'away crew' on board a vessel. Think 'Star Trek', but hopefully with fewer redshirts dying. At first the campaign will be directed by the ship's captain, who decides what and where the PCs explore. With some influence and prodding from the PC's of course. Eventually though, I expect the PCs will be buying a ship and assembling their own crew to go wherever they want. Or stage a mutiny and take over the ship they're on. Whatever.

Again like "Fist of Wotan", most of the action will be away from civilization. The ship is the basic home base for rest and supplies. There will also be an island or bay where all the exploring ships tend to gather, and that  can act as a larger town for accessing clerical healing, special services, etc. There is the option to go back to the mainland as well, but that will be limited until the PCs are masters of their own destiny's. You can also expect to discover lost civilizations, crazy tribes, and other fun folks to deal with on various islands.

What kind of game? A mix of everything. Possible intrigue among the ships captains and crews. Dungeons to loot on some islands, overland exploration, interacting with all the new folks you meet. In addition, I'm going to work in some sort of XP for exploration and discovery of new things, to give the game a bit of an "Age of Discovery" feel. I'm also thinking in terms of Late Medieval - Early Modern technology and culture. So break out your cannon and cutlass.

And just to add a little mystery. What was the fog bank? Where did it come from? Where did it go? Will it be back? What happened to all the ships that disappeared over the years?