Showing posts with label Twilight Path. Show all posts
Showing posts with label Twilight Path. Show all posts

Monday, December 28, 2020

Forest of Wyrd #30 - Of Ogre's and Ends

DRAMATIS PERSONAE:

Ranza (Changeling 3)
Jonesomon (Specialist 4)
Gnarl (Wood Gnome 4)
Hobbs (Hedgefey 4) 
Vegarious (Changeling 3)
Thrax [NPC] (Fighter 3)


The party waited for the moon to pass it's zenith before putting their assault plan into place. First, Ranza scouted the camp while still invisible, trying to pinpoint the number and location of the ogres. She slipped across the open hilltop towards the back of the crude huts, and by peaking through gaps in the crude walls and/or listening was able to locate 3 or 4 ogres sleeping/resting in various huts. There were also 3 or 4 sitting around the blazing fires. And another was discovered patrolling the perimeter of the hill top by the rest of the party, who had to pull back deeper into the woods to avoid being spotted. Ranza also noted the ogres seemed well organized, maintaining and changing watch all night. 

Almost noticed several times, the changeling made one more stop before heading back to the party to report. She slipped in to the closest prisoner cage, and whispered a warning to the pair inside. One seemed dazed and barely noticed the disembodied voice coming from the darkness. The second sat up with a jolt, and Ranza had to calm him down so he didn't give her away. She warned the man (Vorg) that help was coming and they should try to escape in the confusion if possible. She slipped him her dagger just in case, and hen headed back down the hill in the darkness to rejoin the party. 

Once Ranza explained the layout and occupancy of the camp, they put their assault plan into action. Vegarious cast invisibility on Hobbs, who then used his stealthy ability to head over to the huts and start dousing them with the party's oil supply. Gnarl and Ranza then gulped their potions of flying to get over top of the camp. Gnarl started to torch the now very flammable huts, while Ranza started to cast spells from above. This of course got the ogre's attention, and a great bellowing and screaming emerged from the burning huts. Ogre's started to pour out of the blazing shelters, joining those around the fire. Several, including the big leader, headed towards Gnarl where he stood torching and entangling. Others rushed down the hill top to the tree line, where the party now revealed themselves with a shower of arrows. Vegarious used her new wand of cold to great effect, freezing multiple ogres and keeping the party from getting overrun. The situation still looked dire, as Gnarl and Ranza struggled against the group still in the circle of firelight. Hobbs took this opportunity to summon help, using the necklace to call for Diamur Without Peer. The fey lord appeared, someone annoyed but ready to fulfil his vow. He and Thrax rushed into the open and up the hill top to take on a pair of as yet unengaged ogres. 

By this point, Vegarious had frozen four of the ogres, then Ganrl and Ranza took out the huge chief. That was enough for the rest of the clan, who turned and fled over the opposite side of the hill. Several more were cut down in the rushed retreat, but several did escape into the forest and the night. But the battle was now over, and the party could pause to catch their breath. The prisoners were released; when questioned, they reveled all had been captured by the ogres and were being fattened up to be eaten. Right now, they just wanted to get away from here an back to Twitten's Hollow or their homes. As for the fellow tied to the standing stone, it proved to be another wood gnome by the name Silanor. He too had been captured but the ogres apparently didn't think he looked very tasty. Instead they kept him around to repair their gear and perform odd jobs. They tied him to the stone as they thought he would keep the magic of the stone, whatever it may be, at bay.

Speaking of the stone, the black dog now emerged from the woods and trotted over to it. Stopping next to the black monolith, it turned to look at Gnarl, as if waiting for the wood gnome. Well, this is what they'd come for so no point waiting any longer. Gnarl stepped over to the stone and touched it. Once more the dog began to writhe and fade in and out of existence, before finally setting back again into corporal form as a huge 8' high mastiff. This time it turns on Gnarl with a snarl, and attacked the wood gnome. He fought back with his spear, and when the rest of the party tried to help they found some kind of invisible barrier prevented them from doing so. So Gnarl was on his own, and though it was a close fought battle, he in the end succeeded in slaying the beast. As it fell dead, the dog once more transformed, this time back to it's original form and size. It walked over the Gnarl and for the first time touched the gnome. This gave Gnarl a surge of power, making his feel more vital [ability point increase] and the dog also bestowed a wish upon him. The rest of the party who'd accompanied Gnarl on his quested likewise received a boost of power[ability point increase]. 

With it's task completed, the dog took one last look at the party and headed back into the forest, going south east. Dimaur Without Peer likewise took his leave, brusquely informing Hobbs his obligation was now ended, taking the necklace before disappearing.  Meanwhile, the rest of the party searched the camp and uncovered a small pile of treasure buried in one of the huts. And with all the excitement over, the party and prisoners (less Silanor who likewise slipped away into the night) settled in just off the barren hilltop to rest for the night, before proceeding the next day to Twitten's Hollow. 

TOTAL XP
2504

GAINS
677sp 
potion of polymorph
small brass cauldron with beaten sun patterns [250sp]

KILLS/VICTORIES
7 ogres

LOSSES
none

Sunday, December 13, 2020

Forest of Wyrd #29 - Small Dragons & Big Problems

DRAMATIS PERSONAE:

Ranza (Changeling 3)
Jonesomon (Specialist 4)
Gnarl (Wood Gnome 4)
Hobbs (Hedgefey 4) 
Thrax [NPC] (Fighter 3)


The party decided, given the obvious advantage in numbers the ochre-men possessed and their own current paucity of spells, to pull back and follow on after Gnarl. Getting back on the main trail after  retrieving Feedbag and Hoppy, Hobbs took steps to cover their tracks so the ochre-men could not follow (unsuccessfully as it turned out.)  

Meanwhile, Gnarl had continued to follow the black dog. It led him further along the trail as it climbed up the next hill. At this point the the canine led the wood gnome off trail. They went up over the crest of the hill and then down the other side, where in the faint light of morning twilight Gnarl could see the next standing stone, nestled next to a pool of water in a narrow dell at the base of the hill. He decided to set up camp here, waiting for the rest of the party before proceeding. The party found him easily some time later, having following signs the wood gnome left behind. 

Now proceeding down over he hill, Gnarl made a beeline for the standing stone while the others stood watch (Thrax on the hill above and the others in the dell). The dog by this time had already moved down into the dell and was waiting just on the opposite side of the standing stone, to the north-west as always. As Gnarl descended  into the dell, he noted a humanoid figure sitting with it's back to the stone. Roughly the height of the wood gnome, the creature sported a set of moth-like wings and was smoking a cigar. Gnarl politely greeted the fellow and inquired about the stone. The reply he received was gruff and dismissive, the creature insisting there was no stone.  He made the same comments regarding the dog. Gnarl decided to just ignore him, and move towards the stone to touch it. At which point, the creature (Grinx by name) rose and attempted to block him. Grinx threw a couple of spells at the wood gnome, all of which were absorbed by the power of his ioun stone. As Gnarl pushed past Grinx, he heard a voice screech from the top of the standing stone: 'No Fair! No Fair! He doesn't play right! Push him in!" As Grinx turned to rush at Gnarl so fast he could barely be seen, a small, bright purple dragon appeared on top of the standing stone. While Gnarl sidestepped the bull-rushing Grinx and tried (unsuccessfully) to trip him up, the hair-trigger alert party turned their attention on the dragon.  Hobbs pummeled it with a stone from Stonethorn, and the rest of the party opened up with an accurate fusillade of arrows. The faeire dragon, suddenly grievously wounded, rose into the air and dove towards the nearby pool. But though fast it could not make it in time, and another barrage of arrows plucked it from the sky and brought it down into the pool with a dead splash. Meanwhile, Grinx, seeing his master fall, looped around Gnarl and zoomed off into the nearby woods and out of sight before anyone could respond. 

Once he'd caught his breath, Gnarl walked over the the stone and touched it. This once more caused the dog (who'd simply sat and watched as the action unfolded before it) to writhe and fade in and out of existence once more, before finally setting back into a corporal form, once more larger than before. It then prepared to head off to the north west again, waiting patiently for Gnarl to follow. But the wood gnome had by now joined his companions at the side of the pool as they discussed what to do next. Convinced the dragons lair (and treasure) was somewhere below it's waters,  Hobbs stripped down and hopped in for a look. The pool was deep and narrow, a cleft in the rock filled with clear water. He found, at the end of the pool where the stream entered, a narrow opening in the rock, too small for him to enter. Reporting back to the surface, the party decided that Ranza would drink her potion of diminution and swim down to investigate, dragging along a rope and sack behind. Inside the cleft she found a dry cavern above the surface of the water where the dragon had obviously laired, for there was also a nest of gems and a pile of other wondrous treasure; a sword, several potions, a scroll and a wand. These Ranza carefully loaded into the sack for the rest of the party to haul out, and then swam out behind. 

Just as they were pulled out the sack, the party's attention was drawn up the hill by a shout from Thrax. A dozen ochre-men were heading down the slopes towards them. It seems Hobbs didn't do a good enough job of covering their tracks. The ochre-men  threw a couple of volley's of spears, and the party responded with arrows, killing one of their attackers. That was enough for the ochre-men, and they turned and retreated up over the hill and out of sight once more. 

With all the excitement over for the day, the party now had to rest before continuing on their journey. Setting out once more in the late afternoon, they followed the black dog down out of the hills and into the forest. He led then through a strange area, a vast expanse of wood where the undergrowth was cleared away and  low barrows were scatters amongst the ancient trees. Making note of this area on their map, they decided to push on. They did encounter a pair of ghostly figures just as they were exiting the barrow field; two humans of obvious ancient origin who did not respond to any inquires and gestures form the party. Pushing on, the party next passed though a boggy area dotted with pools of ochre and signs of activity; broken baskets, wooden tools and so on. But no signs of a campsite. Once more the party opted to continue on and perhaps come back at a later time.

Their night of travel passed without future event, as did their day of rest. Moving on into the hills one more, they climbed a lightly forested slope and through a double line of huge megaliths. These ranged from 15'-40' high, and unlike the black standing stones were unevenly and crudely shaped. Once more with just a cursory glance they made note of the location and continued on.  Climbing down the slope on the other side they encounter a trio mounted on horseback. They wore brightly burnished golden armor, and upon being hailed by the party introduced themselves as the Knights of Brass. Their leader, a woman by the name of Tantith, was somewhat alarmed when Gnarl first explained he was following a quest involving standing stones. But she relaxed when it was obvious the standing stones in question were not the megaliths they'd just passed. When prompted, she explained the stones where the enscrolled remains of giants from the ancient days, and they would sometimes come to life via a process she did not know. It was the duty of the Knights of Brass to keep watch over the megaliths and if necessary deal with any giant who comes to life. Hobbs piped up to say they were giant killers too, and told her of the giant of Wickerwood. She commended the party, but noted these ancient giants were much more powerful than those still extent in the Forest today. She was also coy when asked about the history of their order, it being unclear whether these particular knights had stood watch over the centuries or were simply the latest in a long line of guardians. 

Parting ways with the Knights of Brass, the party pushed on once more and by daybreak the next day had the last black standing stone in sight. It stood tall and obvious on a bare hill, and after resting again for the day the party approached their destination. Getting closer, they could see  crude structures and figures clustered around the hilltop where the stone stood. Ranza, now invisible, moved ahead to scout. She reported back that the creatures were ogres, possibly up to a dozen of the creatures. There were also a number of crude pens in which she could see people; men, women and children. These it seemed were being fattened by the ogres for future feasting. She also noted a small figure lashed to the base of the standing stone itself. It would seem the last stage of the Twilight Path would be the most challenging to complete ...

TOTAL XP
7195

GAINS
13 Gems (Azurite-25 sp, Hematite-10 sp, Moonstone-75 sp, Amber-500 sp, Rock Crystal-100 sp, Spinel-500 sp, Bloodstone-75 sp, Turquoise-25 sp, Bloodstone-100 sp, Rhodochrosite-50 sp, Lapis Lazuli-50 sp, Star Rose Quartz-75 sp, Chrysoprase-75 sp)
Potion of Flying 
Potion of Wood Gnome Control 
Scroll of Ward Against Fire 
Sword +1, +3 vs dragons 
Wand of Ice 

KILLS/VICTORIES
Lologolog, the Faerie Dragon
1 Ochre-men

LOSSES
none

Saturday, November 28, 2020

Forest of Wyrd #28 - Black Dog & Twilight Path

DRAMATIS PERSONAE:

Vegarious (Changeling 3)
Ranza (Changeling 3)
Jonesomon (Specialist 4)
Gnarl (Wood Gnome 4)
Hobbs (Hedgefey 4) 
Thrax [NPC] (Fighter 3)



Though slowed by Gnarl's intervention, Ranza's arm continued to swell, so Vegarious offered up her potion of neutralize poison to clear it up once and for all. That done, the party settled down to rest for the night, but opted for the edges of the clearing instead the tumbled down and (until moments before) haunted cabin. Next morning dawned dull and misty, and Gnarl went looking for another feathered guide, this time to lead them to the standing stone that marked the start of the Twilight Path. Once more using speak with animals, Gnarl had to bribe a lark with a steady stream of juicy worms and grubs before it would  cooperate. But by late in the day, the bird led them to a clearing some distance to the east, almost at the forest edge. Here, standing 50' tall  was the stone. Jet black, slightly tapered at the top and inscribed with the symbol of the new moon. Waiting until nightfall and moonrise, Gnarl entered the clearing and called out. In answer, a black dog emerged from the north west edge of the trees; oddly they had not seen this animal while earlier scouting the perimeter. The dog walked to within 10 yards of the wood gnome, looked at him a moment and then turned to head back to the northwest. Before entering the trees, it stopped and turned to look at Gnarl, as if expecting him the follow. He complied, and with the rest of the party in tow, headed into the dark woods. 

They followed the dog all night as it led them down familiar paths and past familiar sights, until by  the next morning they were once more at the edge of the swamp where they'd slain the Frog King just a few days before. Here the party paused to rest. The dog, first seeming impatient to continuing, eventually settled down for a rest itself some distance from the camp.  After resting most of the day, the party moved out again in late afternoon, slogging behind the dog through the swamp, always heading north west. Just as it was getting dark, they were ambushed by a group of giant frogs. Judicious use of a colour spray neutralized two, which frightened off the rest. Gnarl and Ranza  turned to kill the two stunned amphibians, but Hobbs stopped before they could finish off the last. The hedgefey  grabbed his saddle of domestication of the mule and, when the frog regained consciousness, he plunked it on the creatures back and had himself a compliant, hoppy mount. 

After a cold and damp day at rest in the swamp, they headed out once more following the dog, reaching the River of Sorrows just a few miles south of Wickerwood by about midnight. Gnarl and the black dog swan across, the wood gnome hauling along a rope to build a rope and pulley system to transport all their stuff (and the heavily laden characters) across the deep, flowing river. As Ranza was making her way across, she was surprised to see a small collection of candles in reed floats move past her on the water surface. While a little distracted by this, she also noted that just beyond the lights on the opposite side of the river came a reed fence festooned with thorns, likewise floating downriver. Behind it came tall heron-like creatures. They did not see the changeling, for she was travelling invisible, but they did see Vegarious, Jonesomon and Feedbag on the left bank. The four heron-men turned to attack them, attempted to haul them away into the water with their long clawed hands. But another lucky colour spray and some fancy sword work killed them all. Danger thus past, the party continued their crossing and made their way into Wickerwood itself early in the morning. While Jonesomon headed off to resupply their food and drop cold iron bolts off for Vora, everyone else followed Gnarl and the black dog to the next waypoint, the standing stone at the edge of town. There they watched Gnarl go over to the stone and touch it. At that point, the dog started to writhe and  fade in and out of existence, eventually settling back into existence solid as ever, but now twice as large as before. And once more it headed off to the northwast, and once more the party followed. 

Rejoined by Jonesomon (and the long absent Thrax), the party was soon once more traversing the paths and trails around the hive of the Queen of All Bees. Leaving that area behind, they climbed further into the hills that dominates the central Forest of Wyrd, spending two mostly uneventful nights and days being led onward by the black dog. They continued to travel mostly at night, thinking thee was a need to do so given the circumstances of their quest.  By evening of the third day out of Wickerwood, they climbed a trail up the side of a tall and bare hill, thinking the next standing stone must be close by. Passing under a large pine, they were somewhat surprised and disturbed to see red ribbons and severed rooster's heads tied to the branches. Now wary, they luckily were alert when the sound of a cock crowing was heard from the hill above them. Four figures climbed into view at the crest of the hill; three men covered in red ochre and a fourth dressed in the accoutrements of a shaman. The three ochre-men prepared to roll boulders down on the hapless party below them, but Gnarl was quicker and entangled the trio. The shaman attempted to cast a spell, but was foiled by the magic absorbing properties of the wood gnomes ioun stone. Before the party could get to complacent however, they were surprised by another trio of ochre-men. These succeeded in loosing their boulders, one of which hit Jonesomon hard. They then rushed down the hill with nets, turning on Vegarious and attempting to capture her. The shaman also fired a magic missile at the unfortunate Jonesomon. However, Gnarl skewered the spell caster with his spear and it's shocking grasp, while Hobbs followed up by hurling a boulder using Stonethorn. That splattered the shaman across the rocky hillside, and the rest of the party was able to handle the remaining ochre-men. Searching the bodies recovered only a silver circlet from the shaman. 

Hobbs climbed the hill and picked up the ochre-man trail. The party decided to investigate, but Gnarl insisted he would continue on, following the dog. The rest of the party, after lashing Feedbag and the frog to a tree, headed off into the growing darkness behind Hobbs.  The trail led along a low ridge to a large cave opening at the base of the next hill. The party took cover and watched a few ochre-men come and go from the entrance. Watching longer, they later observed a band of armed and organized men emerge and head in their direction. Likely off to search for the missing ambushers. This band, however, was itself ambushed. A pair of colour spray and several sword points later, all ten were dead and the party moved over close to the cave entrance. After killing another pair of ochre-men who had the misfortune to exit the cave as the party arrived, Ranza glanced in, using her infravison to perform a quick survey.  Inside the huge cave she could see quite a few more orchre-men, perhaps 30 or more, as well as other uncertain shapes in the shadows at the back.  Pulling back, the party had a whispered conversation to decide what to do next ...

TOTAL XP
1445

GAINS
Silver circlet with yellow gem [300sp]

KILLS/VICTORIES
1 Giant Frog
4 Heron-men
18 Ochre-men
Ochre-man Shaman 

LOSSES
none

Saturday, November 14, 2020

Forest of Wyrd Session #27 - Strange Days in Brakenrae; and The Frog King

DRAMATIS PERSONAE:

Vegarious (Changeling 3)
Ranza (Changeling 3)
Jonesomon (Specialist 4)
Gnarl (Wood Gnome 4)
Hobbs (Hedgefey 4) 


The party now felt they'd spent more than enough time in Wickerwood, and started to prepare for their interrupted journey north to Fortress Iacarta. Unfortunately, their sojourn in the town and keep had depleted their supplies and they decided a return to Brackenrae was necessary to resupply, rest and pay their rent and the henchmen guarding the cottage. One last stop to see Thorguld was unsuccessful in obtaining any further healing poultices, the gruff woodman grumbling something about being treated like a mass production line for the party's needs. Gnarl and Jonesomon also mad a trip to see Vora; Gnarl hoped to learn more about his vision of the twilight path standing stones  from the well travelled trapper. Cantankerous as always, she insisted Gnarl turn over the rime wolf pelt he carried (and insulted his pelt dressing skills in the process) in return for info. Gnarl agree, and she told him the first standing stone was located on the other side of the River of Sorrows, beyond the swamps [Hex 13.08]. Now knowing the location of two stones, the wood gnome was confident he could find the others, and he started to plan a journey to follow the path. 

For now though, they travelled south under a hot summer sun along the riverside trail towards Brackenrae, the three days passing without incident. There they fanned out across town to shop and take care of various business:
  • Ranza and Hobbs went to see Jaskin the alchemist, to look for healing potions and have the sniveling man check out the red goo from Lithilith's lair. They obtained three potions of healing, and learned the goo was a jam made of some sort of fairy berry from the twilight realm. He did note it was often used by the fey to make magical potions and such, but this sample obviously no longer held any power. He did give Ranza a few silver pennies as he liked it on his morning toast; 
  • Ranza also went to see the sage Timpanious to follow-up on their inquires into the Vernal Manor. She some additional detail about it and the Lady Vernal, and duly tucked that away for possible future need as Hobbs continued to blather on about going back to rescue Granya some day;
  • Jonesomon, having taken the rumor of Earl Olfric's fey blood to heart, inquired discretely about town into the matter. He heard the same vague rumors repeated many times, plus one slightly more specific note from a drunken ex-servant of the Earl: 'you can see the answer in his eyes!'. At that, Jonesomon recalled the Earl always ware an eye patch over one eye;
  • They all heard troubling stories of Gnarl and Jonesomon's 'time paradox twins'. It seems the old/original adventuring party was still spending time in Brackenrae (though away at the moment) and there had been several examples of mistaken identity between Gnarl/Jonesomon and ur-Gnarl/ur-Jonesomon. The party took steps with a system of signet rings to minimize confusion with  the people that mattered, especially the guards Angor and Beck, and their landlord.  
  • Gnarl spent some quality time with his Goblyn Fair kitty, noting that it was growing quite fast and at this rate would likely be the size of a mountain lion rather than a house cat. Those curious knobs on it's shoulders were likewise growing longing and more tentacle like; what curious creature could this be? 
The most shocking and significant event in Brackenrae was Ranza getting hauled before the Earl by a posse of his huscarls. The Earl was in a rage at her, and threatened execution and torture to the bewildered changeling. She eventually figured out he was enraged by the shield she carried, the one recovered from Wickerwood Keep. For it carried the arms of the treasonous Thayn Lorgan. And the Earl suspected Ranza of formatting some sort of rebellion or  trouble in the name of the dead Thayn. She was able to talk her way out of it by discounting any interest in the shield; which unfortunately cost her the shield itself. Hoping now to be let free, she was further shocked when an old hag was lead out from the shadows behind the Earl. She was obviously a witch, tall, thin and emaciated. Foot long  nails grew from her hands and her eyes were sewn shut. As the huscarls held Ranza tight, she stopped to the fire and hauled out a brand, which she applied to the changling's neck. That done, she whispered in Ranza's ear: 'now I see what you see' and was lead away. And at this point, the thoroughly traumatized Ranza was hurled form the room and scurried off the meet the rest of the party, who in the meantime had gathered outside the castle to see is they could do anything to rescue her. 

Now thoroughly wary of the Earl, the party opted to immediately leave town. And started to make longer term plans to return later to get all their stuff and move their centre of operations to a less hostile location such as Wickerwood. Once out of town, Gnarl hauled out his silver flask of true water, and gently washed the brand on Ranza's neck. To everyone's relief, the anti-magic properties of the water washed away and negated the brand. Now at least they would not have to worry about the Earl tracking their every move. They then hired a boat to get them across the river, opting to help Gnarl find the first twilight path standing stone while at the same time taking a less than obvious route north in case the Earl decided to pursue them. 

The party cut across a landscape of  open woods interspersed with farms before approaching the edge of the Forest proper. Following a series of old game trails, they came to a clearing in the forest just as the sun was starting to set. In the centre stood, or rather leaned, the dilapidated and moss covered remains of a log cabin. Ranza cast invisibility, joining Hobbs and Jonesomon to creep up to the cabin and look inside, while Vegarious and Gnarl covered them from the trees. At first they saw nothing, but as the twilight darkened further, they noticed the faint glow of flames forming in the fireplace. And then a quartet of ghostly figures appeared, huddled around the fire as if trying to warm themselves. Jonesomon noted they were dressed as woodsman or hunters, and in an old style. The trio pulled back to confer with the rest of the party, then Hobbs and Gnarl approached the cabin and tried communicating with the ghosts.  They responded, despondent that they were cursed to sit shivering before this fire for all eternity. They offered the wood gnome and hedgefey a silver torc, asking that they kill the Frog King who'd cursed them and release them from their bondage. Once more offered the torc, Gnarl and Hobbs declined and moved away. The party discussed it, and decided to do as the ghosts asked. But only after a good nights sleep somewhere less creepy than the haunted cabin. 

Next morning, Gnarl used his speak with animals to strike up a conversion with a passing crow, offering shiny objects to the bird if it could lead them to the Frog King. It agreed, and the corvid led them on a convoluted path west towards the marshes that bordered the river. By mid afternoon, they'd arrived at the point where forest started to give way wholly to bog. There, in the middle of a watery pool, stood seven standing stones, leaning drunkenly at extreme angles. Sitting on top of one was an enormous frog, on who's head sat a bejeweled golden crown. After a few moments of discussion, it was determined preemptive attack rather than attempted parley would be the best option.  Assuming the ghosts were telling the truth, this Frog King could be dangerous. 

Jonesomon and Ranza (invisible again) slipped around the bog to get as close as possible to the regal amphibian. Jonesomon slipped quietly into the water to stab the scaly king in the back. That, unsurprisingly, removed the element of surprise for the party, so Ranza splashed over the help and the rest of the party prepared a rain of arrows. The Frog King, shocked by the attack started to yell for his guards. As almost immediately, a half dozen frog-men emerged from the bog to protect their liege. Gnarl cast entangle to hold his majesty in place, but the Frog King burst into song and dispelled the growth. However, sword and arrow soon cut eliminated many of frog-man guards, as well as seriously impacted the health and well being of the King. He called for the last guard to protect him, and jumped off the stone and into the water to escape, singing another song and dropping a fog cloud behind him to interrupt the party's line of sight. Alas, it was too little to late, for with a final volley of arrows, the party finished off the King as well as the last of the frog-men. They immediately grabbed the crown, and after a quick search around the base of the stone circle for any other treasure, climbed out of the bog and headed back to the cabin. 

Reaching there again just before sunset, they first watched to see if the ghosts and the fire would reappear. They did not; all that could be seen was the silver torc sitting on the hearthstone in from of the fireplace. Carefully entering , they picked up to torc and started to poke around. Ranza discovered the hearthstone was loose, and lifted it aside to uncover a hollow space. In it was a box with a sliding lid, and an onyx and jade earth mother statuette of great antiquity. The changeling picked up the box to slide it open (inside which was a pile of silver pennies and a potion of extra healing), and noticed stinging in her right hand and arm, which immediately began to swell to grotesque proportions. Thankfully Gnarl was handy with a slow poison spell, which kept the swelling under control. 

TOTAL XP
5850

GAINS
Golden bejeweled crown of the Frog King [1500sp]
Silver torc [35sp]
Onyx & jade earth mother statuette [800sp]
235sp

KILLS/VICTORIES
The Frog King
6 Frogling Guards

LOSSES
none