DRAMATIS PERSONAE:
Ranzel of the Wood (Human Ranger 3)
Solcha (Elf Fighter 3 / Magic User 2)
Skeef Hawkridge (Half Elf Druid 3/ Thief 2)
Goro (Half Orc Cleric 3 / Fighter 2)
Solcha (Elf Fighter 3 / Magic User 2)
Skeef Hawkridge (Half Elf Druid 3/ Thief 2)
Goro (Half Orc Cleric 3 / Fighter 2)
Date/Time
Wealsun 12 morning to Wealsun 15 evening
Having decided to investigate the rumors of strange happenings in the village of Orlane, the party purchases horses and makes their way east to the edge of the Troll Fens. They have an uneventful journey, except a brief interruption in camp by a trio of stag beetles on their last night on the road. An encounter they avoid by saddling up and moving to another field just down the road. Rising the next sunrise to sheets of rain and thunderstorms, they make their wet way to Orlane, arriving mid-morning. Thanks to the weather, there is no one about, so the party rides the village and identifies the inns (The Slumbering Serpent, The Golden Grain and the ruined "Foaming Mug". They note a temple to Berei on a rise north-east of town, and all the farms and tradesmen shops to be expected in a small village. They also note a distressing number of apparently abandoned homes and weed choked farm fields, signs that all is not right. And Goro makes use of a detect evil spell, and immediately senses bad things about a number of locations [#2, #6, #12, #13, #14, #15, #16, #18, #21, #22].
As the rain starts to lift around noon, the party makes a few stops to get the lay of the land.
- The livery stable [#11] where they are greeted with great enthusiasm by a little boy, shy reserve and suspicion by his mother, and pleasant professionalism by Killian the liveryman. When asked, he recommends the Sleeping Servant over the Golden Grain for food and lodging, noting it is a more pleasant and friendly place. Pressed further, he notes these are strange times in Orlane. He is suspicious of the two strangers who moved into the cottage across the road [9] several weeks ago. "They don't seem to be interested in mixing with anybody." And mentions his neighbors at the general store "up and disappeared a couple months ago; gone for nearly a fortnight, then the whole family came back. Didn't even leave one of the boys to mind the store!"
- The Slumbering Serpent [#25], a pleasant and cozy establishment run by wife and husband Belba and Ollwin. Bellla confirms the general sense of "something wrong", and seems inclined to blame it on the old hermit in the grove across the road. Ollwin interjects to say the hermit (Ramne) is "good people", and is probably more than he seems. Anyone interested in getting to the bottom of the town's mystery would do well to speak to the old man.
- And so after a mug and a meal, they head to the grove [#27] and find a small cottage hidden under the elm and oak. They are greeted by the hermit Ramne and his companion weasel Whiskers. He is very guarded however, giving up no information to the party, while still remaining pleasant.
- They next drop by the village store [#12], using the pretense of stocking up on iron spikes and torches to probe the proprietor Kirdir and his wife Ana, hoping to get clues as to where they'd disappeared for two weeks. While Kirdir is polite and himself probes the party to find out what they are doing in town, they learn nothing of note. However, after they leave the store, Ranzel quickly pops back in and notes suspicious movement beyond the curtain that separates the back of the shop from the serving counter.
- Passing the tailor shop [#11], they decide to drop in to talk. But the tailor Myron is too nervous to even open the door. They laves some clothes to be mended, but Myron insist they just leave it on the step with payment, and will not let them in.
- Making their way to the neatest and nicest house in town [#10] , they sit and chat with the village reeve, Zakarias. He is polite and curious with these strangers, but is discreet, seeking information more readily than giving it away. Solcha decides here is a suitable target for her charm, and the reeve quickly changes his tune. He knows something is not right in his village, and associates the changes with recent midnight disappearances, noticing that the folks who return are in a somehow altered state. He is convinced that the storekeeper, the smith, the carpenter, and the clerics are all members of this secret order. And is convinced the old hermit in the grove west of town is behind the whole thing. Lack of proof has kept him from acting on this assumption, however. He also reveals the occupants of the cottage [#9] are a pair of elves, Dorian and Llywillan. Old adventuring companions who he's asked to investigate the strange goings on in Orlane. But he's told no one else about them.
- With evening now coming on, they make a visit to the temple of Berei [#12], with a brief stop at the pig farm [#19] where the farmer Varek is not communicative. At the temple, most of the party explore the courtyard (noting is is much too weedy and unkempt for a place of worship of the Hearth Mother. Inside, Goro encounters the young priestess Misha, making hints he may wish to shift his allegiance from Heironeous to the goddess. The priestess seems oddly blasé about the matter, stumbling over her words as she attempts to sing the praises of Berei. As if she really didn't believe anything she was saying.
As darkness starts to fall, the party heads back to the Inn of the Slumbering Serpent to rest, regroup and plan.
GAINS
none
KILLS/VICTORIES
none
LOSSES
none
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