DRAMATIS PERSONAE:
Ranzel of the Wood (Human Ranger 2)
Solcha (Elf Fighter 2 / Magic User 1)
Skeef Hawkridge (Half Elf Druid 2/ Thief 1)
Goro (Half Orc Cleric 2 / Fighter 1)
Solcha (Elf Fighter 2 / Magic User 1)
Skeef Hawkridge (Half Elf Druid 2/ Thief 1)
Goro (Half Orc Cleric 2 / Fighter 1)
Balthus (Human Fighter 2) and his wardog Slasher
Date/Time
Flocktime 8 to mid-afternoon to Flocktime 16 morning
The party finishes it's exploration of the Lichway, finding that it is symmetrically laid out and contains nothing except line after line of crypt-stones. They likewise scramble all over the metal skeleton and find nothing of interest. Meanwhile Skeef digs out a skeleton and hauls it carefully outside the range of the whistling sound, confirming that the undead will animate if the sound stops (and gets a few wounds for his trouble). They also run into the small goblin band lead by Lugzug. They avoid a confrontation, and instead cut a deal. They promise the goblin sub-chief 25% of the treasure they find in the dungeon, and the goblin replies in kind. He also assigns two of his band to follow along after the party to make sure they don't cheat him.
Turning back to the silver cage, they drive the strange creature back using the 'bullroarer' so Skeef and search the bottom of the cage. And behold, he finds a hollow space right under the floor of the cage. The party also learns that the things hates the burning black incense much as it hates the burning lantern.
Still not sure they want to disturb the creature and cage, the party heads back to the entrance of the dungeon and the crudely build brick wall in the flooded room. Hoping to find the tombs treasure, or more clues to it, they start tearing away bricks. They find a narrow secret passage that just links the docks to the jailors room. They also find a leaver that drops the stone slab in the rune room, blocking off access and egress from the dungeon.
Having exhausted all other options, the party turns back to the cage. Leaving the stone barrier in place, they prepare a second barrier in the corridor by Dark Odo's former rooms. This way they hope to delay pursuit if the dead arise. While the rest of the team distracts their goblin spies, Skeef turns the key in the cage's base. This lowers the bars, letting the strange whistling creature escape. Solcha uses the 'bullroarer' to keep the creature backed in a corner while Skeef opens the secret door. And finds below it a room the same size and shape of the one they are in, but filled with treasure! Quickly, he and Ranzel jump down the shaft and and start hauling out all the valuable items from the dross. Once done, Solcha herds the creature back into the cage and Skeef locks it in again. And they pass off a sack of low value coin on the goblins, telling them it was their cut. The goblins are not so sure, and head off to tell Lugzug. But the party doesn't stay around to answer questions. They bolt from the dungeon as fast as their treasure-loaded legs could carry them. Making a cold, fire-less campo for they night, next day they head into Vestvale to rest and re-train over the next week ...
GAINS
3000sp
1500gp
Bloodstone (50 gp)
Blue Quartz (10 gp)
Chrysoprase (50 gp)
Deep Blue Spinel (500 gp)
Obsidian (10 gp)
3 x Peridot (50 gp)
Red Spinel (100 gp)
2 x Silver Pearl (100 gp)
Star Rose Quartz (50 gp)
Violet Garnet (500 gp)
Ivory earrings (600 gp)
Gold earrings (700 gp)
Jade earrings (1700 gp)
Silver brooch set with gems (1000 gp)
Silver ring set with gems (1500 gp)
Wrought gold brooch (1300 gp)
Wrought silver tiara (300 gp)
Golden Scroll of the Salander (800gp)
Prime Rod
Tome of the Blood Tyrants
Dagger +1
Potion of Climbing
Horseshoes of Speed
KILLS/VICTORIES
2 skeleton
LOSSES
None
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