Gnarl (Wood Gnome 2)
Ranza (Changeling 1)
Hobbs (Hedgefey 1)
Thrax (Fighter 1)
Jonesomon (Specialist 2)
Vergarious (Changling 1)
With Jonesomon
in the lead (and a mysterious just appeared Vergarious taking up the rear), the
party moved out of the mask room and down the passage. Just around the turn
they came to another chamber; a vaguely circular room from which emanated a low
buzzing sound. Three bee hives lined the perimeter, while in the centre sat a closed censor or brazier. Gnarl halted the party before anyone entered,
recalling that bees could be neutralized by smoke. The wood gnome thought the
animal masks may help, so he bravely pulled off his face filter and donned the
wolf mask. After a moment or two he drifted into a misty dream world, where he
was confronted by a large grey wolf. He tried to speak with it, but the
creature leapt at him, fangs bared. Gnarl skewered the beast, which then dissipated
into mist. Gnarl then returned to reality to find everyone standing around
staring at him strangely, but otherwise none the worst for wear.
Since the mask
didn't seem to be of any help, the party moved in the room to investigate, taking care to not disturb the hives. There was little else to see, so everyone
backed into the corridor again while Gnarl used his spear to open the censor.
Out of it poured thick blue smoke, which quickly filled the room and forced the
bees in the hives into somnolence. Curiously, the smoke did not pour down the
passage towards them, staying within the confines of the room.
Content now that they would not be leaving danger in their rear, the party moved on. Next was a
room with a stone ladder set in the wall, going up. At the base arose a torrent
of clear water which then flowed off down the passage that continued to the
right. Washed up on the shore was a burnt out torch, which confirmed this
ladder was the one that led down from the stone pile in the barrow above. Pushing on, they
followed the stream to where it emptied into another chamber. This was filled
with deep water, and a dry passage was visible to the left. In the lead, Thrax heard what
sounded like a watery lullaby coming from the dry passage, and he momentarily
started to drift to sleep. He pulled back and informed the party, who then all
stuffed candle wax in their ears to block the sound. Thrax returned to
the pool, had the party tie a rope around him and jumped in; his armored
body sank to the bottom like a stone. Working over to the dry passage he tried
to pull himself up, but the water was too deep for him to get a good strong
grip on the edge. He was pulled out, and Hobbs stripped off his armor and gear
to jump in and swim over. He found the water was about 10' deep, and noted a
large brass plate at the bottom. The curious badger swam down and touched it,
suddenly disappearing. Thrax jumped in and tried to use his axe to pry up the
plate, thinking Hobbs may have slipped into a trap. He too disappeared.
Everyone else carefully made their across without touching the plate. deciding
little could be done for their missing comrades right now, they opted to push
on.
[Hobbs and Thrax
found themselves back outside the barrow next to their campsite, and some sort
of force-field prevented them from re-entering through the main passage. They
discovered it was possible to enter through the chimney over the black alter
stone, and so made their way back to their comrades after a few hours, deftly
avoiding an angry bee swarm along the way.]
In the next room
was a plain stone fountain, filled with water from spouts in the wall. It was
unadorned and contained nothing. A quick wax-removal check proved it to be
the source of the soporific lullaby, so the party moved on with ears still plugged for now. A few twists and
turns later brought them to a T-intersection. Here the passage, plus the
branches and rooms to both sides glowed with an eerie blue color. But the water singing was now behind them. To the left
the passage sloped down to another pool, this one a deep and hazy turquoise. To the right it led to a small room, an apparent offertory chamber. On
a marble and bronze table stood three carefully placed groups of items; three
small gold bars, a potted luminous lantana bush and two glowing shards of
ice in glass cases. All of which were immediately scooped up by the looters party. A stone door stood in the west wall, and on the
ceiling were a series of impressionistic carvings of the same mysterious blue humanoid
creature they'd seen elsewhere.
Expecting
trouble, the party arrayed themselves for battle, and then Thrax pulled open
the stone door. Nothing jumped out at them, so all advanced carefully into the
circular chamber beyond. Directly opposite they could see another chamber, this
one containing a series of marble and gold terraces down which poured water.
But of immediate interest was the pool of inky blue liquid in the middle of the
room. In it stood a tall lithe sylvan figure, seemingly made of midnight blue
wood. It greeted them in a voice reminiscent of wind through the leaves, not
hostile but distant in manner. After some questioning, they learned the
creature was the Twilight Archon, servant of the dark fey lord Duke Irioch. The
Archon had been here for a thousand years, since the time of the Woad Chief, watching
the gate through which the dark fey had entered the realms of Men. They learned
the Woad Chief had opened the gate for the first time, passing through to the
twilight world and letting the unseelie follow him back. The unseelie were
defeated and pushed out by an alliance of the D'war people and the good fey,
and now the Twilight Archon waited for a new champion, powerful enough to open and survive passage through the
gate. He was unimpressed by the party, and gestured to other unworthy ones
encased behind hardened honey along one wall of the room.
The
conversation became more and more antagonistic, and the party opted to pull
back down the two passages leading from the chamber (Gnarl and Jonsomon to one,
the rest of the party back to the offertory room) and prepare for battle.
Archers placed arrows of cold iron on their bow strings, and the two changelings
combined their magical powers to throw a double power color spray at
the Archon. The Archon retaliated with blue bolts of lighting, and two cerulean
plasmids crawled out of the inky pool and threw themselves at the two separated halves of
the party. Hobbs was bludgeoned unconscious, but the party did prevail and
brought down the Twilight Archon and it's servants in a hail of cold iron and
magic ...
TOTAL XP
860
860
GAINS
3 gold bars (3 x 100sp)
Lanterna Bush (80sp)
2 Glow crystals (2 x 150sp)
Lanterna Bush (80sp)
2 Glow crystals (2 x 150sp)
KILLS/VICTORIES
1 Spirit Wolf
2 Cerulean Plasmids
The Twilight Archon
2 Cerulean Plasmids
The Twilight Archon
LOSSES
none
none
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