Rodrigo (Swashbuckler 3), with henchman Corvus (Fighter 2)
Kwinsea (Aquamancer 4), with familiar Hermes and henchman Jaz (Elf 1)
Abdul el Abdul (Fighter 5)
Chaff (Vivimancer 5), familiar PrettyBird, riding dog PuppyWhuppy & henchman"No 7" (Halfling 2)
Aug-Wahmn (Calmonari 1)
Gorbo of Jalwar |
Back at the "Purple Haze", Captain Lynessa informed them it was quite stormy and they'd be fighting a head wind, so they choose to lay low and wait out the inclement weather. The next day was still brisk, but the wind had swung around to the south-west, giving them a fast voyage to the Anchorage, reaching the isle in just one day. They encountered another vessel along the way, which turned out to be the sad-sack "Two for Trouble" headed to the same location. At the Anchorage already were Nalco's rowboat, the merchant Marios, as well as the "Serpents Revenge" and "Quall's Folly". The party decided to ignore all the vessels at anchor, and headed over the hill to report to Bellephrone on the successful delivery of the box to the Pale Lady. Which the witch seemed to already know. Curious that.
With no fanfare or lights, the party had Captain Lynessa take the "Purple Haze" out to sea in the pre-dawn darkness, and they set course for the south-east and the Lost Jungle Isles. They made good progress on the first day, but sunrise on the second found the ship tossed and turned in the grips of a winter storm. Luckily they sighted land ahead, and the crew skillfully brought the "Purple Haze" into a wooded cove to wait out the gale. It lifted the next day, and after a quick circumnavigation of the island (which consisted of a central peak, a mix of forest and meadow, a possible town in a sheltered harbour, and a lot of sheep and goats) before raising sail once again and plotting course to the south-east.
Snake Rider |
Carried by the snake riders, the party made it to the centre of the island much faster than they would on foot. They found that the tribe did not live on the ground, but on platforms suspended from the jungle trees. In fact it appeared that the natives never touched the ground but lived a nearly competently arboreal existence with their snakes. Of which a half dozen (with riders) now gazed on the party as they met with the chief. The party made further gifts to the chief, but he was unimpressed with trinkets and copper pieces. Although there was little glitter of gem and jewelry to be seen on the tribesmen, the chief seemed to expect such gifts 'as offerings to Ungobungo the Great Serpent'. He was placated by a gem and jeweled dagger, and answered the parties questions as best he could given the communication difficulties. They learned there were no other human inhabitants on the surrounding isles, nor were there dinosaurs. They did glean that all the tribes treasure was offered to the Great Serpent, who lived in the tallest trees at the north end of the island. While this information caused party ears to perk up, in the end they decided to take their leave of the natives and return to the "Purple Haze". The next day, however, they did scout the north end of the island, with Chaff and No. 7 buzzing the jungle on the fly. There were signs of something enormous moving in the treetops, but nothing could be seen through the thick canopy. While the idea of looting a snake-god was tempting, the party decided to move on and stick to their original quest; go find some dinosaurs to capture for sale in Xin.
Which was not easy, as the wind had now shifted, such that the ship was sailing in irons as they tried to head south-east. It took Lynessa and the crew three days of constant tacking to inch the "Purple Haze" towards the next island. This one was much larger, stretching almost a hundred miles from north to south. Although it was covered by thick jungle to the north, towards the south it was a mix man-high sword grass and blasted, bare rock. From the jungle itself drifted occasional tendrils of black mist or fog. They circumnavigated the island, and found a tidy cove on the east side into which flowed a fairly substantial river. The tandem pair of Awg-Wahmn the calmonari and Kwinsea the aquamancer found a school of sillago swimming in the river, and proceeded to question the fish for information about the jungle upstream. Their piscian informant told them of the ruins of a human city, long abandoned. That seemed like a place to check out for loot, so the party decided to put dinosaur hunting aside for awhile and explore the ruined city.
TOTAL XP
825
GAINS
none
KILLS
none
LOSSES
A few trinkets, coins and a jeweled dagger
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