DRAMATIS PERSONAE:
Ranzel of the Wood (Human Ranger 6)
Solcha (Elf Fighter 5 / Magic User 5)
Skeef Hawkridge (Half Elf Druid 6/ Thief 6)
Goro (Half Orc Cleric 4 / Fighter 5)
Skeef Hawkridge (Half Elf Druid 6/ Thief 6)
Goro (Half Orc Cleric 4 / Fighter 5)
Date/Time
??
After much discussion, the decision is made to get out of the Tower and out of Hell as quickly and efficiently as possible. They decide to return the way they came, back though the stone office and across the cavernous chamber with the giant skeleton. To aid their escape, Solcha casts haste and the party is able to get across the chamber before the titan can intercept. Unfortunately, they soon run into a problem. The secret door through which they'd entered is gone. It can not be found by any means. That means a hasted dash back through the skeleton chamber and back up the balcony. It looks like they're taking the longer exploration route after all.
Now they run into another problem; they have run out of red candles. This makes passing through the two red gem arches on their escape route hazardous. In the end all four are affected; Skeef ages, Solcha shrinks, and Ranzel and Goro are transformed into imps. Though now a somewhat more divisive party, they continue on together. Pushing along the long corridor, they have a quick peak into the circular chamber to find the cinnamon-skinned she-devil has been joined by Chamazi. The two seem to silently 'converse', until Chamazi finally stands and then disappears.
Pushing on past the end of the corridor, they party emerges through a black gem archway onto a wind sweapt mountain range, apparently somewhere in Avernus. However as they look around, the 'image' flickers and fades every so often. In fact,they realize they are in another large, illusion cloaked chamber. Working their way around the walls when the illusion allows, they trace out the dimensions and discover a single door and a narrow dug tunnel. Ranzel-Imp decides to check out the tunnel, but as he bends to crawl in, a screech comes from the sky above and a trio of erinye devils plummet towards them. As the remaining three party members battle the erinye (dropping one from the sky in the process), Ranzel-Imp finds himself in a long corridor. He also finds a short dead end passage. Since it leads back towards the room where his comrades battle, the imp searches and finds a secret door. This allows the battered three to escape the clutches of the flying she-devils.
Turning north, they soon come to a dead end. Solcha, however, is able to find a secret door, and they cautiously enter the chamber beyond. In front of them is a vast pool of blood, overlooked by a the statue of a goat-headed devil holding a large staff or something similar. As they watch a figure appears at the bottom of a broad set of stairs leading up to the pool. The figure climbs the stairs, and upon reaching the top it's neck opens as if slashed by an invisible knife and gouts of blood pour forth. The blood gathers into grooves that feed it into the waiting pool. After this, the body dissolves into fine ash that floats away on currents in the vast room. This continues to happen every few minutes, and the party decides to just get out of this horror chamber. But first Goro-Imp has to check the statue. The staff is actually a glaive with a rose-gold blade and shaft of dark ebonwood. He also notes writing, in High Infernal, at the base of the statue; the phrase "Drink of my Blood". Goro-Imp snatches the glaive with no ill effect. At Ranzel-Imps urging, both imps do drink the blood, and are each 'rewarded' with a red candle of Astaroth.
Exiting the blood chamber, the party enters a small stone office. They loot a protection scroll, a red candle and three pages (which seem to be magic) from a book of brass plates on the desk. Leaving though the only other door, they enter another colossal chamber. There is no time to look around however as with a scream three harpies dive on them from the darkness above. This fight is over relatively quickly thanks to the two imps and their poison stings, although it was marred by the harpies defecating on and coating the party in foul acided harpy dung. Ranzel-Imp flies up to the peaked ceiling and loots the harpies perchs, recovering in one some respite and another Jewel of Nessus.
Their last challenge is a trapped door where Skeef loses vision in one eye. And they then find themselves back at the great sloping passage leading down from the surface ruins. Before leaving, however, the two imps are forced back through the nearby red-black archway to turn them back to good old Goro and Ranzel. Solcha likewise does the same to regain her height; but Skeef cannot shake off his grey hairs and added years ...
GAINS
3 red candles of Astaroth
107 Grave Wafers [respite]
Knightfall (glaive +5)
Scroll of Protection from Undead
Scroll/brass plates - ???
Jewel of Nessus
KILLS/VICTORIES
1 erinye
3 dire harpies
LOSSES
Skeefs' eye
Goro and Ranzel's dignity