Sunday, October 25, 2020

Forest of Wyrd Session #25 - Nimon the Gloaming Lord

 DRAMATIS PERSONAE:

Vegarious (Changeling 3)
Ranza (Changeling 3)
Jonesomon (Specialist 4)
Gnarl (Wood Gnome 4)
Hobbs (Hedgefey 4) 


Joined by Vergarious as they stood in the corridor, the party opted to explore further, even though Gnarl was in pretty hard shape. Continuing around the circular corridor, they came to a door. It was made of the same translucent material as the rest of the complex, with a doorknob in the centre. Jonesomon scanned for traps and found nothing. But Hobbs received a nasty surprise when he reached out to touch it; a chill of unnatural cold shot up his arm, freezing and numbing. He next tried the doorknob and got the same response; and discovered the door was locked anyway. Opting to ignore this door (and it's twin at the other end of the passage) for now, the party instead headed down a new corridor that split off perpendicular before curving back towards the north. Along the flat section of wall between the two was an unusual, animated picture. Contained within a box frame, it was animated and almost three dimensional. It depicted a fey lord on a charger, leading a fey host in battle against a human army. Jonesomon was able to discern it depicted a scene from way back in time, sometime shortly after the days of the D'war. Poking, prodding and attempted ignition uncovered no useful information, so once more the party moved on. 

At the end of the new corridor was another door, just like those previously encountered. Except this one was not trapped. It opened into a long room, above which floated a strange layer of crystalline dust. Surrounding the centre was a low wall, around an opening in the floor that allowed access and view to the room below. At one end there was also a set of stairs leading down. The party was careful and methodical, searching for traps as they moved into the room. Suddenly a section of floor ahead lit up and shot a column of brilliant blue light towards the ceiling, fading and disappearing after just a few seconds. Shortly after another column of light engulfed Hobbs as he stood looking down the stairs, blinding the hedgefey temporarily. The others carefully led him downstairs and out of the danger zone. From upstairs, the room appeared have have metal pillars holding up the ceiling. In fact, it was a series of large metal chimes hanging around the perimeter of the room. At the far end was another door. The party split at this point, some headed for the door and others staying in the chime room. Beyond the door was a plain room containing two rectangular shapes. Upon closer inspection, they were revealed as sarcophagi. Each was filled with some sort of hard clear resin. One was empty except for a crown, metal tube and astrolabe type mechanism encased in the resin. The other contained the preserved body of a fey lord, surrounded by treasure; scepter, goblet, rod, and mirror. The resin itself was very hard; could barely be scratched with even magical weapons. Out in the chime room, Gnarl playing around with the musical instruments a bit, and was rewarded with a strange high-pitched trilling sound. And a trickle of fine dust from the ceiling, which made everyone yell 'stop!' to the wood gnome, fearful that the ceiling might crash down on them. 

Feeling somewhat underpowered and under prepared, the party decided to head back above ground and rest until the full moon. By then everyone would be be healed up, and they assumed something significant would happen with the moon pool by then. On their way out, Vegarious and Ranza, in turn, explored the central dome once more. Vergarious, entering invisible, noted only one stone guardian in the room, and it did not seem to notice her. Ranza, entering while visible, was seen and she beat a hasty retreat as the guardian started to advance. Both noted a faintly glowing blue patch in the centre of the room. 

Back in Wickerwood, they rented rooms at the "Nine Cups and a Cask" for the week to take their rest. They also decided to head back to Wild Gerta and Thorguld Red-Nose, to get more healing help and perhaps some information on the mysteries of the keep; the fey chambers below it and the strange idol from the tower. Ranza and Vergarious headed off to see the witch, who greeted them as creepily as before. Matters went downhill fast when Ranza realized they couldn't really afford to buy healing potions at Wild Gerta's inflated prices, but the witch was insistent that they'd made a deal and it had better be kept. In the end, Ranza traded 500sp for information on the moon pool. Wild Gerta told her the moon was a source of power for the fey lords, and that the pool they described was likely true water. This substance was enchanted by the rays of the moon, and exhibited anti-magical properties. If placed in anything other than a vessel of noble metal though, it lost its power due to contamination and fouling. The pool itself was likewise susceptible to contamination, but the light of the full moon would re-sanctify it. Taking the information in, Ranza turned to leave. But Wild Gerta grabbed her arm, and then bit her hand. As a reminder, the witch said, of their previous and still extant deal for healing.

Meanwhile, Ganrl and Jonesomon headed out of town to Thorguld's shack, finding the burly man at home this time. Unfortunately, he immediately turned on Gnarl, slapping away the strange idol the wood gnome carried and started to hit Gnarl about the head. All the while screaming something about smelling the spore of that witch on him! Gnarl retreated, and Jonesomon calmed the mountain man down. It seems Thorguld was being serious when warned them last time about dealing with Wild Gerta; he had some sort of hate on for the old buzzard and now refused to deal with Gnarl. But he did deal with Jonesomon, selling two healing poultices. Asked about the idol, Thorguld told him it was probably a representation of one of the old Wood Gods, primordial spirits of the Forest of Wyrd once worshiped by many before the coming of the Church of the Three Virtues. While many of the Wood Gods were benign and even helpful, this one he felt was of darker purposes. And noted it reminded him of the weird pagan rituals practiced by the charcoal burners in the hills above Coldhome, a village to the north.  

On the night of the full moon, the party headed back into the dungeon. There they found the moon pool clear and pure once more. Gnarl used his silver flask to carry some to the black cube and then to the sarcophagi, pouring it out to see it it had any effect. But no luck. Ranza also decided to wash her hand where the witch had bitten her; the persistent stinging at least went away. They then headed for the as yet unexplored doors, and were surprised to find them unlocked and no longer trapped.  Heading inside, they were likewise surprised to see it occupied. Sitting on a small bed was a strange doll-like creature; formed of porcelain and the knuckle and finger bones of some giant creature. When asked, she said her name was Lithilith and she was a servant of Nimon the Gloaming Lord. Sitting next to her was a massive, dire wolf like creature with oddly blue-tinged fur. Further questioning did not reveal much, as her answers were cryptic and interspersed with strange trilling humming when she didn't want to answer. They found out the full moon had unlocked the doors; otherwise she couldn't leave the chamber unless someone activated the glowing blue patch in the domed room. They also learned that it was Nimon who lay in the chamber below, and there was no lady or other who did/should occupy the second sarcophagi (Ranza, keeping past experience in mind, used detect invisible to confirm there was no one in the sarcophagi or hiding elsewhere.) Asked about and then brought to the cube chamber, Lithilith became agitated and confused  and would not or could not tell them anything. She was also unclear about Nimon; was he dead, in stasis, or something else? Why was he here and what exactly was she doing here? 

Getting a very bad feeling, the party decided to leave Lithilith and the wolf behind, and head down to the burial chamber.  But they'd forgotten about the second door, and she and the wolf followed them, she humming that trilling song all the way. Was there a connection between her song and the chimes? What would happen if they played the song on the chimes? But they then worried what would happen if they somehow released Nimon; could they deal with him, plus Lithilith and the wolf, plus the still extant stone guardians if things turned hostile? So many questions to ponder ....

TOTAL XP
0

GAINS
none

KILLS/VICTORIES
none

LOSSES
none

Saturday, October 10, 2020

Forest of Wyrd Session #24 - Below Wickerwood Keep

DRAMATIS PERSONAE:

Ranza (Changeling 3)
Jonesomon (Specialist 4)
Gnarl (Wood Gnome 4)
Hobbs (Hedgefey 4) 


Jonesomon, still suffering from an acute case of 'boulder to the face', opted to spend the next few days recovering in bed. The trio of Ranza, Gnarl amd Hobbs took this time to address some unfinished business. First up, honouring their pledge to the ghost of Thayn Lorgan to give his body a proper burial. They brought this up with Sister Taritha. While sympathetic, she could not allow this as burial of a traitor in her shrine as it would negate the holy barrier that protected it, and would also put her in a most awkward position should  Earl Olfric find out. She did agree to officiate a discrete burial inside the keep yard, a task accomplished under cover of darkness and fog the next night. She was also able to explain a little about the protection provided to settlements in the Forest of Wyrd when a properly anointed lord was in charge; Thayn Lorgan's rebellion broke this trust and protection, and permitted the giant and the hobs to cause such havoc. Questioned as to why Thayn Logan rose in revolt, she indicated the Thayn believed he had a better claim to the Earldom based on both his bloodline and the rumors that fey blood flowed in Earl Olfric's veins. 

Meanwhile, they spent the days searching the perimeter of the keep, looking for secret passages or hidden cellars they may have missed. And were rewarded by finding both. A secret postern gate was discovered at the base of one tower, but it unfortunately led nowhere new and interesting. However, while searching the corner of the keep ruined by Earl Olfric's siege engine, they discovered one location where part of the fallen wall had smashed through the floor,  uncovering a narrow crawlspace into some chambers below. 

Once Jonesomon had recovered sufficiently to face danger, the party returned to the keep and entered the chambers below. They were constructed of a curious translucent white material, and though obviously long hidden, showed little sign of  dust and decay. Starting a thorough investigation of the first room they found, everyone was surprised when chairs and stools 'rose' out of the floor whenever they stopped moving for more than a minute. Their search also uncovered a off-coloured panel against the back wall, and when Gnarl placed his hand on it, the image appeared of a rose etched in the stone. After some experimentation, they discovered the thorns would magically prick one's finger, and the blood dripping on the wall opened it, revealing another chamber beyond.  This chamber contained nothing but a 3' cube of black stone, floating as it by levitation about 2' above the floor. An extensive round of investigation and tinkering uncovered nothing except that fact that the cube was at least partly hollow. The party decided to leave it for now and return later, perhaps after uncovering more information further down the corridor. 

That corridor joined another, circular passage. Which itself intersected with a circular, domed chamber. A pool of crystal clear water filled the room, on the surface of which fell from above a shaft of light. Around the pool were four alcoves, three of which contained statues and the fourth an upright slab of yellowish marble. While Hobbs stripped out of his armor and jumped in the pool, the others examined the alcoves. The statues were of nude elfin figures (the centre one female and the others male), each holding aloft a representation of the moon. The male statues each held one of a waxing and waning gibbous moon, while the female statute held a full moon.  On the yellowish stone slab in the last alcove was a short couplet in archaic fey: 

                                                        “She shines upon the waters
                                                        and the waters remember her”

Surmising this referred the the full moon shining on the pool,  and noting the moon was still some 6 or 7 days from full, the party opted to move on for now. Helping Hobbs out of the water, they also noted that the water (now fouled with badger fur and dander) did not actually touch the side of the pool. It instead was 'levitating' a fraction of an inch away from the sides. 

Back out into the corridor, they entered a short passage leading towards the centre of the circle described by the corridor. This led to another circular room. But before they could look around too much, the light from Hobb's lantern played and flashed brilliantly off the polished walls, dropping Jonesomon unconscious and leaving the rest seeing stars. Quickly shuttering the lantern to stop the kaleidoscope, the conscious trio sensed movement, and the two with night infravision (Ranza and Gnarl) could see two things that looked like large stone trees moving towards them. These proceeded to club at Gnarl and Hobbs, blooding the wood gnome badly and forcing them all to retreat (dragging Jonesomon behind them) back into the hallway. And thankfully the things did not follow ...

TOTAL XP
0

GAINS
none

KILLS/VICTORIES
none

LOSSES
none