Rodrigo (Swashbuckler 5)
Chaff (Vivimancer 5), with familiar Pretty Bird and Riding Dog Puppy WhuppyAwg Wahmn (Calmonari 5)
Kwinsea (Aquamancer 5), with familiar Hermes
Corvus (Fighter 3)
Torak (Cleric 5)
Golden Khopesh |
With the battle over, Chaff picked up a chunk of shattered bronze destroyer and placed it on one of the entry trap pressure plates. This activated the trap and locked the spears and statues in place, so he did the same with the second pressure plate. This now left the party a safe escape route if needed. Because now they were going to mess with the black skull altar. While everyone else backed away to the far end of the chamber, Corvus went over to examine the skull. He noted that the the top was hinged, so he stood off to one side, stuck the edge of his sword in the gap and levered it open. When nothing blew up or leapt out at the fighter the rest of the party crowded around to look. Inside was a body, curled up to fit in the cramped space, and clutching a golden curved sword. Torak noted that something didn't look right about the body; it appeared to be covered in fuzzy orange growth. Suspecting some sort of deadly mold, the combined brainpower of the party started to formulate a plan. Various options involving fire and water were rejected, there being a fear of destroying any spellbooks, scrolls or other fragile treasure that may be below the body. In the end, Awg was strong-armed into levitating over the open skull. He looped a grappling hook and rope over a wooded beam, and lowered the hook into the skull. As it approached the mummified corpse, Chaff came close enough to cast a cantrip, to nudge the hook under the corpse's armpit. Chaff and Awg then joined the rest of the party to heave on the rope. Unfortunately, instead of lifting the body, they ripped off the arm in a cloud of orange dust. Once the dust settled a bit, the process was repeated with the other arm, and this time it worked. Soon the moldy, sword-clutching mummy was swaying in the air.
Confused |
Looting and desecration complete, the party decided to once more settle in for the night, making camp in the recently looted chamber (after first resting the traps, just in case they had late-night visitors). The night passed without trouble, and they now moved on to looting/exploring third stone ship. After a little more poking and prodding at the sprung traps and triggers in the bow of the ship, they climbed the fallen rubble of the stone sail to peer down into the stern. The shiny copper-sheathed walls of the room blazed with light reflected from their light coin. This room also had an uncomfortably low ceiling, barely 6 feet high. A fact which made everyone uncomfortable with the idea of entering said room, even to explore the alter with large shiny skull at the far end, and the pit full of what looked be gold dust in front of it. Instead, Kwinsea used her crystal heart on one of the four monstrously envisaged statues in the room and used that surrogate to explore. The aquamancer had her animated statue scoop up some of the golden dust into a sack and bring it back. Unfortunately for looting's sake, Chaff's greedy eye immediately identified it as simple fools gold. The statue was sent back to dredge the pit, and this time pulled up some skeletal remains wearing a worn brown cassock and a bloodstone armband. Kwinsea directed the animated help to the alter to recover the weird skull and bring it over to the waiting party. As the statue lifted the large skull, however, there was a slight shudder and a grinding sound. Right away, the party could see the ceiling of the room start to descend, the platforms holding the statues and the alter sinking into the floor. Kwinsea frantically directed her statue to return, but it did not get far before it was trapped by the descending ceiling and shattered into a thousand pieces. Kwinsea then even more frantically tried using a rope trick to recover the crystal heart, but was unsuccessful. Moments later, the ceiling passed the top of the wall where the party was gathered, blocking all access to the chamber.
The party dutifully waited for a few hours, and spent some time fiddling with the broken traps and triggers in the front chamber, hoping that the ceiling would rise again. Alas, it was all to no avail, and it appeared the crystal heart and anything else worth looting were sealed in for all time. With a disappointed sigh, they returned to the ceremonial boat, loaded it up with the treasure they did get, and hauled it all back through the jungle to the lagoon. They crossed that sheltered body of water without being bothered by the giant eels, then waited for high tide to man-handle the boat over the reef and rowed back to the "Purple Haze". Along the way Awg tinkered with and talked to the mother of pearl egg, and discovered it allowed him to speak the languages of most intelligent aquatic humanoids. Which seemed a fitting item for the aquatic humanoid to own.
Inside the Pavilion |
TOTAL XP
5050
GAINS
Golden ceremonial khopesh sword with diamond edge (5000gp)
5 sets of bronze armor (50gp total)
KILLS
nil
LOSSES
nil